Assets should be downloaded again if the initial download fails

In studio, I’ll occasionally load a place and for some rare reason an asset or two won’t load (I’ve only seen it happen with unions, but that may be because a missing decal isn’t as noticeable as a missing wall). Studio does not try to re-download the assets, and I have to re-open the place for the problem to be resolved. I have Settings > Rendering > ReloadAssets enabled, but I’m pretty sure that’s only related to reloading assets of physical files on your computer when the files update.

I used to have a weird router that would block traffic on a lot of ports, and since ROBLOX uses whatever ports are available, assets would frequently be downloaded through ports that the router was messing with and I’d get the white/black diamond texture on texture assets or have mesh assets not show up. It never seemed like ROBLOX tried to re-download those assets that had failed.

If an asset download fails, the download should be attempted again at least once – this goes for both the client and studio.

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I’ve noticed that it is retried once: “Trying again.” every time an asset fails.

What really needs to be done is that if an asset’s ID is valid and it fails it should be reloaded periodically until it succeeds.

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[quote] I’ve noticed that it is retried once: “Trying again.” every time an asset fails.

What really needs to be done is that if an asset’s ID is valid and it fails it should be reloaded periodically until it succeeds. [/quote]

RIP people not connected to the internet

[quote] I’ve noticed that it is retried once: “Trying again.” every time an asset fails.

What really needs to be done is that if an asset’s ID is valid and it fails it should be reloaded periodically until it succeeds. [/quote]

RIP people not connected to the internet[/quote]

It’s not that hard to tell the difference in ping between a failed download because of bandwidth, and someone disconnected from the internet