At this moment, it’s really complicated to make the coloring and materializing just right for your meshpart once you’ve uploaded it.
You can only give the full object 1 color and 1 material, which I think needs a little upgrade
So in 3D software like Blender, you’re able to highlight the pieces you want and add a material and color to it. But despite that, once uploaded into Studio, it’ll be the standard grey. Here’s some ideas I have to solve this:
- Create an editor in Studio that allows us to apply materials and/or colors to certain pieces of the mesh.
- Allow the imported mesh to also include the Blender materials. It’d be awesome to me if we were allowed to create our own custom materials that way. (Might be a solution to bump mapping and such as well, I think?) Otherwise, find a way to convert Blender materials into Roblox materials.
It’d be really convenient to have for me at least, as I’ve got to upload heaps of separated meshes to apply the right materials and colors.