Having the same issue here and I don’t see it in studio. Only in game which makes it a lot more weird and definitely isn’t my fault.
I have some billboard GUIs for player tags and lights. Even the bubble chats are affected by this issue. They are bluish and my lights’ lens flares are whitish. When I do get closer to it, it goes back to normal.
An acknowledgement of this bug from anyone in DevRel or an Engineer would be incredibly appreciated, as it is still persisting. Currently Gui Objects are NOT rendering the correct skybox when affected by atmospheres in live games. Even in studio, I don’t believe they are being affected correctly:
See the blue tinge on the chat? This game does NOT use any custom chat settings. Here’s a visual for better understanding of how the default blue skybox seems to be impacting the gui’s color:
To reproduce this error, simply download this attached place file and upload it to a live game: Atmosphere Bug Place.rbxl (30.4 KB)
To see it in a live game, join this place:
Hopefully all of the attached information helps engineers more easily identify the problem, because this going unaddressed for this long is incredibly strange.
This bug has been happening to me for over a few weeks now with a game I am working on. I assumed it would be fixed so I ignored it originally, but as time has gone by it is now preventing me from using physical GUIs in my game at all, since they look really bad.
Is this issue being looked into by engineers?
I was doing some experimenting myself with this bug and it looks like the color blending is rendering incorrectly, and causing it to appear to ignore the “fog” density effect of the Atmosphere object?
I messed around with many properties of Atmosphere, Lighting, and the SurfaceGui to find out which ones had an effect on the display of the GUI (results below). The supplied demonstrations were taken from a far distance away with a low camera FOV so you can better see what is happening:
Atmosphere.Density
Demonstration GIF (transition of values from 0 to 1)
Atmosphere.Offset (affects the intensity of the blue hue: 0 = less blue, 1 = more blue)
been an issue for around a month if not more
works fine in studio though for whatever reason
really screws up my game because it relies on darkness but all my surfaceguis go straight through the fog
As annoying as this is, I would also like to point out that transparent guis, beams, particles, or even parts. Create like a high vision effect when you look through them. Really annoying and is pretty much stopping me from creating really good lighting for horror games
It’s been a month already, but the issue still can be observed. Is there any progress in solving this problem? Or can we solve it by ourselves somehow?
Exactly as @Maestro20 has said, it’s been a month and no follow up, not even an update. This is making games look really bad because people can just see the GUI elements from far away.
Not to mention this makes some text unreadable because white backgrounds on surface GUI elements blend with lighter colored text objects, and it’s a hassle trying to make the text a darker color just to compensate for this. Please fix it, it’s been way too long.