This bug has been happening to me for over a few weeks now with a game I am working on. I assumed it would be fixed so I ignored it originally, but as time has gone by it is now preventing me from using physical GUIs in my game at all, since they look really bad.
Is this issue being looked into by engineers?
I was doing some experimenting myself with this bug and it looks like the color blending is rendering incorrectly, and causing it to appear to ignore the “fog” density effect of the Atmosphere object?
I messed around with many properties of Atmosphere, Lighting, and the SurfaceGui to find out which ones had an effect on the display of the GUI (results below). The supplied demonstrations were taken from a far distance away with a low camera FOV so you can better see what is happening:
Demonstration GIF (transition of values from 0 to 1)
Atmosphere.Offset (affects the intensity of the blue hue: 0 = less blue, 1 = more blue)
Offset = 0
Offset = 1
SurfaceGui.Brightness (when set to higher values and LightInfluence = 0, it removes the blue hue)
Brightness = 0
Brightness = 100 (on the stop sign text)
Also at close distances, SurfaceGui.LightInfluence affects the intensity of the blue hue similarly.
This issue does not occur for me in Roblox Studio or on mobile.
My System Information
- Windows 10 Home 64-bit (Build 19043) (19041.vb_release.191206-1406)
- Intel Core i5-7600K @ 3.80GHz
- 16GB DDR4 @ 2x1200MHz
- NVIDIA GeForce GTX 1060 3GB (Driver 471.41)
- DirectX 12 (Driver 184.108.40.20641; Database 1.0.8)