In Roblox Studio and Roblox Client, the Atmosphere effect is not rendered correctly in certain areas of the map. While one section of the world displays the expected atmospheric effects, three other areas do not apply these effects, appearing completely black or without proper lighting.
This issue only occurs on my device, but not on others (such as different PCs or mobile devices).
Steps to Reproduce:
- Open Roblox Studio.
- Create a new project using a Baseplate template.
- Add an Atmosphere object inside Lighting.
- Observe that only one part of the map renders the atmosphere correctly, while the rest appears without effects.
- Publish the place and play it in Roblox Client.
- Notice that the issue persists in the live game, confirming that it is not exclusive to Studio.
- Change the rendering mode via File > Studio Settings > Rendering > Graphics Mode (tried Direct3D11, Direct3D9, and Automatic, but the issue persists).
- Delete and re-add Atmosphere and Lighting, with no effect.
- Run the same test on other devices, where the bug does not occur.
Visual Aids:
Expected behavior
The Atmosphere effect should be applied uniformly across the entire map, both in Roblox Studio and in Roblox Client (RobloxC), without sections appearing black or missing effects.
System Information:
- OS: Windows 10 (64-bit)
- Processor: Intel Core 2 Duo E8400 @ 3.00 GHz
- RAM: 6.0 GB
- GPU: Intel Q45/Q43 Express Chipset (128MB VRAM)
- DirectX Version: 11
- Roblox Studio Version: 0.661.0.6610708 (64bit)
- Roblox Client Version: 0.661.0.6610708_20250226T155002Z_Studio_2A8EF_last.log - Google Drive
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