Now, what I am trying to do is to achieve a u-turn-like road to simulate climbing up a mountain. And to achieve that, I have to keep the z-orientation value as ZERO:
When I try using archimedes, however, the z-value of the road segment starts to increase as the road curves, which is something I do not want.
The goal today is to be able to create a curve that keeps going up with the z-value maintained either as ZERO or similar so that the road does not have a “tilt” effect. AKA, trying to avoid this:
I am also a few weeks away from doing geometry in my AP-cal class, and I won’t mind if intensive math is involved in the process of solving the problem.Please also note that I’m not interested in using other road-creation plugins. Thanks.
It was made specific that I’m not interested in using any road creation plugins. Sure, it solves the geometry issue, but the resource and tri-count cost is through the roof for it to be considered not applicable.
What I’m looking for is geometry-based/skill-based feedback, not feature/product-based ones.