paricdil
(paric)
April 26, 2020, 8:00am
#79
Done vs. To-Do List
Will be finishing up the last features and start the final testing of Beta 0.4 tomorrow
Releasing it on Monday if all goes to plan.
2 Likes
paricdil
(paric)
April 26, 2020, 8:02am
#80
Making a turn lane in under 30 seconds thanks to the new side buttons in the Extend Lane UI coming in 0.4
10 Likes
When I go to the tutorial link it comes up with Oops! Something went wrong. - YouTube
pvod
(LolMeLol)
April 26, 2020, 6:27pm
#83
This is incredible! Thanks for your contribution
1 Like
paricdil
(paric)
April 26, 2020, 7:08pm
#84
1 Like
paricdil
(paric)
April 28, 2020, 2:30am
#85
0.4 Changelog
Beta 0.4 of the Road Plugin has been released. Here's the full changelog!
New
flat roads are rendered as normal parts
triangles still used for banking or turning elevation changes
Straight sections are one part
new buttons in lane UI to extend node group horizontally
asphalt rendered at lower resolution (60%) when turn angle is less than 30°
better asphalt resolution optimization coming in the next update
Changed
lanes are deleted as soon as red line is clicked when using Delete Lanes interface
new node is selected when extending the full width of a node using Lane Extend
New Lane tool auto-detects lane direction based on node orientation to prevent incorrect roads
Plugin will delete any plugin-created lines left over from Studio at game runtime and when place is opened
Lane extend UI updates as nodes are rotated using the rotate tool
Fixed
small gaps between triangles when road banked quickly
old RemoveNodes scripts are updated automatically
When comparing my Diverging Diamond place on version 0.4 vs 0.3, I got a 30.2% reduction in part count.
5 Likes
LootRPG
(Den)
April 28, 2020, 2:40am
#86
Congrats on the release of 0.4!
1 Like
Vultrus2005
(Vault_Shinkansen)
April 28, 2020, 3:05am
#87
Since the latest version of the plugin, I could no longer get vibrations on the straightaways.
1 Like
paricdil
(paric)
April 28, 2020, 3:08am
#88
The next update will be focused primarily on some physics optimizations and customization features, such as a lower resolution physics model that should increase physics performance, as well as per-line settings to adjust the size and length of dashed lines.
I will also be trying to make the UI more accessible to new users over the course of the next updates until the official release.
1 Like
paricdil
(paric)
April 28, 2020, 3:09am
#89
That’s the goal haha - make the roads as smooth as possible.
bizbot19
(bizbot19)
April 28, 2020, 3:31am
#90
This is quite possibly one of the most impressive and selflessly dedicated plugin projects I have witnessed in my time on this platform. The Roblox community deserves better roads, and I tip my hat to you sir for giving it to them.
4 Likes
Vultrus2005
(Vault_Shinkansen)
April 28, 2020, 3:48am
#91
All of a sudden, an incline didn’t generate properly.
Screenshot:
2 Likes
paricdil
(paric)
April 28, 2020, 3:54am
#92
Publishing a bug fix as we speak!
3 Likes
We REALLY need a new plugin for road creation here on Roblox and this will be awesome to see!
5 Likes
Why would you want to delete presets? Their only there to help.
paricdil
(paric)
April 28, 2020, 7:25pm
#96
A better preset management system is on my to-do list.
2 Likes
Vultrus2005
(Vault_Shinkansen)
April 29, 2020, 1:58am
#98
Approaching the curves at high speed, I encounter vibrations.
Image(s):
1 Like
paul2448
(paul2448)
April 29, 2020, 2:13am
#99
Is the corner banked or is it flat?
1 Like
Vultrus2005
(Vault_Shinkansen)
April 29, 2020, 2:13am
#100
It’s got to be smooth and flat.
1 Like
paricdil
(paric)
April 29, 2020, 2:15am
#101
I don’t know if I’ve addressed the issue on the devforum before, but to clarify:
I will be tackling this issue for 0.5
4 Likes