When any number of sounds are copied to your clipboard and you attempt to paste them into any number of selected instances, the sounds will either be pasted into the workspace or will not be pasted at all.
Studio Version
0.625.0.6250509 (64bit)
Enabled Beta Features
- Dragger QoL Improvements
- Grass Length Customization
- Multilayer Wrap Fix
- New Base Materials
- Notched Screen Support
- Terrain Editor
- UIListLayout Flex Features
- Updated Roblox Controls
Reproduction
These steps reproduce the issue 100% of the time.
- Open a new baseplate project in Studio.
- Insert a sound instance into the workspace and set its SoundId property to a valid asset id (e.g. 1841647093).
3 Select the sound instance and copy it by pressing Ctrl + C or by right-clicking and selecting Copy. - Select any number of instances that are descendants of the datamodel (e.g. the default SpawnLocation) and press Ctrl + Shift + V to paste the sound instance into the selected instances.
- The sound instance will not be pasted into the selected instances, and will instead be pasted into workspace.
- Repeat steps 2-4, but either do not set the SoundId property to anything or set it to an invalid asset id (e.g. 0).
- The sound will not be pasted at all.
Expected behavior
The copied sound instance(s) should be pasted into the selected instance(s).
A private message is associated with this bug report