auroraSuite just received an update to 1.4.0 on the Plugin Marketplace and GitHub!
Changelog:
Thank you @ccuser44 on GitHub for making changes to insert model for this update!
auroraSuite just received an update to 1.4.0 on the Plugin Marketplace and GitHub!
Changelog:
Thank you @ccuser44 on GitHub for making changes to insert model for this update!
Hi everyone, I’ve made a minor update to auroraSuite today!
The Roblox Icon Pack feature now contains more Roblox made icons (I mainly just added the microphone ones used for VC in this update), plus I added some new characters to the character map feature (mainly shapes).
I’ve also adjusted the sizing of the Roblox Icon Pack menu to make it more readable.
Download now from the Plugin Marketplace for 200 Robux: https://create.roblox.com/marketplace/asset/12757964010
With the next update, all tools from blisstools will have been imported over.
This means shift to sprint, day/night cycle and teleport system creator will all be coming back.
I probably will be adding a proper end of life message rather than a warning in the output to blisstools due to this (RFDBC is unaffected right now, since we’re still missing certain functionality).
I’ve done the bare minimum for day/night cycle and the teleport system creator porting, but I hope this should be able to provide you a better experience.
You’ll also be noticing that the texture applier now has pre-made textures. Unfortunately, the old ones that @cuberoot5 (think it’s the right person right) made will not be ported at this time.
I’ve also made some changes to the other tools for a better experience.
It does mean yet another price rise to 300 Robux once it releases, but I really hope these changes will be worth the rise.
13 tools now though, which isn’t bad at all!
Version 1.5.0 is available! Available on Plugin Marketplace (for the new price of 300 Robux) and GitHub right now.
Patch notes:
Just a quick update for everyone, I’m making a few changes to the GitHub page to make it a bit better!
First of all, I’ve enabled GitHub Discussions, which means I can now share information more easily with people.
It also will be the recommended way for people to get support with using the plugin, as it is much easier to navigate for people who are having issues than a DevForum page is.
I’ve also sorta enabled sponsorships on GitHub for the auroraSuite page (it’s literally just a link to a Roblox game).
I’m also working on a better issue report workflow soon enough so it’s easier for people to report issues, and I’m also thinking about messing with GitHub wiki pages to provide help and support (considering we don’t have a help tab in auroraSuite like we did in blisstools etc).
If anyone’s interested about updates, I want to release a v1.5.1 patch tomorrow, so keep your eyes peeled.
Version 1.5.1 is now available on the Plugin Marketplace! For the full changelog, visit the post below.
Yeah I know it’s not a lot, it fixes a minor issue with the debug info print option in settings, since I was a bit dumb for not realising that PluginGUIService is a thing, and therefore you can only access the build and version strings at runtime (also did this with the recent StudioFetch 1.1.0 update) and I added two X icons, which I felt I had to do with the Twitter rebrand, enjoy!
Also, we’ve officially passed 1000KiB (think that’s the right one) in file size. I know it’s pretty big, I’m sorry! Not quite 1MiB yet though.
Version 1.5.2 for auroraSuite is now available! The main thing that’s changed in this update is that the viewport resolution is now calculated more accurately when playtesting.
Here’s what the changes look like:
Before (this is supposed to be 480x320)
After
Hello! I’ve probably released the biggest minor update for auroraSuite, version 1.5.3. Here’s what’s changed.
In the next major update 1.6.0, I want to focus on optimising the size of auroraSuite a little bit, as well as helping my sanity when editing code. Keep your eyes out for that in the future!
I’m pushing for size reductions in 1.6.0, and to do this, I am changing how the icon pack feature works, but this means the ordering for both icon packs will now be different than before. These changes come with the benefit that it is much easier to maintain these tools now.
I’ve actually also sat down and made a lot of icons, and I’m actually using Pixelfix this time (albeit it takes a while).
All of the new icons shown there will be available in 1.6.0. If you’d like to request me to try and add something to the icons selection, feel free to contact me via DevForum messages, on the fediverse at @experiencer@lethallava.land or gamersinternationalhelp+pluginsuite@gmail.com.
I’ve also expanded the range of the Roblox icons.
I’m not sure whether 1.6.0 is substantial enough to be released yet, since it’s mostly icon stuff apart from a major change to the Day & Night Cycle which makes it super cool, by adding the function to get it to sync to UTC now!
And as a heads up, you can probably expect the price to be above 300 Robux soon.
Hey everyone! Sorry for the lack of updates.
I haven’t been working on auroraSuite lately, but I’m hoping to release version 1.6.0 tonight.
Just wanted to give people a quick heads up that the Developer Exchange Calculator is changing its name to the Roblox Fees Calculator.
The functionality hasn’t changed at all (although to prepare for the Creator Marketplace charging no Roblox fees, I have introduced a function allowing users to remove fees from calculations).
I have also decided the price bump will be 80 Robux for this version, making the plugin 380 Robux now. Thanks for continuing to support me everyone!
Version 1.6.0 is now available!
In the update, we’ve made a few changes, the most notable of which is the fact that there’s some new icons plus you can now set the day and night cycle to follow the actual time (UTC).
For full update logs, please visit the link above. The update will be available on GitHub shortly.
I feel like using this resource to add stuff like the shift to sprint and donation buttons and stuff that goes inside the actual gameplay of your game is kind of useless, these are very simple systems that a dev should just code himself, I don’t think someone should really be a dev if they don’t have the time to learn ContextActionService and humanoids to make sprinting.
I only feel like 2 features are usefull in here.
I dont think paying 380 robux for this is worth it.
If you don’t think it’s worth it, what could I do to improve it?
I guess focuss more on the tools to create experiences, When I say this I mean stuff that as a normal developer you would use to aid in the programming of a game, I cant really tell you what you could add specifically as theres thousands of tools to already do many of the things i can think of on my head.
Gonna have to agree with @EvilVSCPlays . The code isn’t bad, but there isn’t much value out of this plugin for “creating experiences” as the title says. I guess the robux fees is cool, and the selected children of selected instances as well as the character map are nice. However, what is with the rest of the features? Donation buttons and shift to sprint are arguably useless for a plugin like this.
I like the idea, but maybe add more features directed towards actual development.
thats what i was trying to say, but I didn’t know how to say it, yeah the plugin should be more directed towards actual development, not just coding things for you, it should help devs on a direct way.
Pushed out a minor update to add PlayStation icons to the Roblox icon pack, full patch notes are here:
@RealMysticall thought it would be the best time to reply but I don’t know what timeframe I’ll have for that, hardly develop on Roblox as it is especially since everyone who I’ve worked on games with has practically disappeared
If you want to suggest some features, I’d recommend making a feature request on GitHub
Two updates have been released for auroraSuite!
A brand new search function is now available, allowing you to search for your favourite tools! Plus, we have added some new icons to the icon pack tool.
p.s. thank you to this guide for helping How Can I Create A Search System In Game? - #8 by Sayfside
I have some suggestions for this one:
images to help you:
though most features are useful, so I still find it a good thing
I also imported them to GitHub