Automatic private server for single-player experiences

As developers of single-player games on Roblox, we would like to have an option that simplifies server management.

Currently, if a server is already full (in this case occupied by one player), other people who try to join, such as the player’s friends, are placed in a queue.
For experiences designed for only one player, this is not ideal.

I therefore propose a new option in the game creation settings:
→ the “automatic private server” mode

When this mode is enabled, each player would automatically get their own private server when clicking “Play”, without needing to use TeleportAsync or create a special script.

This would make developing single-player games simpler and greatly improve the player experience.

Thanks for reading!

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