I don’t mind the machine translations but would have appreciated it if Automatic Text Capture wasn’t suddenly enabled. Obby Creator’s string count has increased by almost 50% with random strings that I didn’t add manually. Will need to remove them all now which is a bit annoying, to be honest!
I really don’t appreciate the fact that I wasn’t warned about the fact that automatic translation and automatic text capture were going to be enabled by default. I prefer paying for manual translations instead of having machine translations for my games, so this automatic change was unexpected and not very welcome.
Automatic translations have broken the current translation tables. Hope this is fixed soon.
Hey all,
If the release of automatic translation support is something that you would like to disable for your game, you can do so by going into your game’s Configure Localization page, navigating to the Settings tab, disable the Automatic Text Capture setting and flush the table. Flushing of the table will remove any automatically scraped text that has an automatic translation or no translation. This will NOT impact any scraped entry with a manual translation or any manually added entries.
We want to acknowledge a point that many of you have brought up in this thread regarding contextual translations. We understand that Roblox is a unique domain and translating content within our games is often difficult without the proper contextualization. Our team is working on further optimizations to automatically derive context to make our translation quality better. We also want to reiterate that we have done extremely rigorous testing and analysis prior to moving forward with this launch and have seen a positive impact directly on all players, especially new ones.
We appreciate your patience and support as we continue to push forward here on our vision on connecting audiences around the world on Roblox!
Why not make the setting manual, not forced? No one will see your reply, out of 37 developers I’ve worked with, 5 people at max saw this topic, not talking about your reply alone. Now machine translations got mixed up with manual ones, and we can’t do anything about it. I also would like to mention that it is not my job to properly inform my clients about localization breaking updates.
Just to clarify a few things, I hold no grudge against machine translations. People who pay for localization are aware of how terrible the feature in question is, which is why it does not affect my client-flow. But I do hate the fact that it is interfering with the job I’m doing, and developers are not liking it.
The only thing that is currently being positively received by players is the ONLY release of this feature. Because they don’t know the system generated strings and translations, they can’t form a conversation about these.
We have presented here with a lot of evidence that automatic translation creates and translates strings with Incorrectly and NSFW contents.
If you want to make sure of the correctness of these generated and translated strings, you can find this out by creating a survey.
An issue that has been affecting translators recently:
Really great update! This would really help my game expand to a much ranger audience! My only concern is that trusting AI with all of my game is bound to have a couple of errors in the process.
Does “in-game strings” also include the game chat (or perhaps a custom one?)
The regular chat shouldn’t translate, but it shouldn’t translate the custom one either, depending on how you set up the custom chat to begin with.
Is this whole automatic translation thing providing real-time translations to my game? I was confused because “in-game strings” can pretty much mean anything, it’s incredibly broad. Chat messages are strings too so I wanted to know if it would apply to the Roblox chat or a custom chat. I don’t have plans on getting access to an API like Google Translate because of how incredibly expensive it is.
It translates the game but not in real-time. Strings = any text label in the game.
Is this live? None of my games got translated yet.
I really like the idea of automatic translations, but it would be nice for our translators if we could get some sort of blue dot as an indicator that a game string is auto translated instead of just making it a green dot like the manual translations. Sometimes the automatic translations don’t quite get it right and a manual translator is required, but without highlighting which translations are automatic, the translator would have to go through the other translators manual strings unnecessarily, making work less productive.
Example:
The same thing is happening to me.
I wish they we’re settings that can make it work really
I still haven’t received this yet. Any reason for this?
Does anyone know if this is out now? I’m having trouble figuring this out.
Check the DevHub, it has articles regarding Translation.
Same question here. None of my games have been translated yet, and the correct settings are turned on.