AutomaticCanvasSize does not respect UIListLayout's "Scale" Padding

Using “Offset” (in this example it’s 25) of UIListLayout works fine, but isn’t ideal for different resolutions since it’s different on each device and for my game, I’d like for it to be the same across all of them, therefore the reason why I prefer “Scale” instead of “Offset”.

image

Using “Scale” (in this example it’s 0.05) the children elements do not fit and cut off at the end.
image

This was already mentioned in previous posts.

I feel like creation on Roblox shouldn’t have issues like these and rather workarounds need to be made, or at least some sort of documentation on how to make an auto sizing ScrollingFrame.

Recently, you have asked us what do we think about creation on the platform through a survey, and personally, these are the little issues that the engine needs to fix or make a documentation code example for, so all creators can be at ease.

2 Likes

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.