It was a very nice feature for me, I look forward to soon release
sorry about my bad english
It was a very nice feature for me, I look forward to soon release
Nice UI! Thanks for sharing your project.
When using a ScrollingFrame with AutomaticCanvasSize enabled, and a UIGridLayout inside the ScrollingFrame, the size of the canvas will ignore the UIGridLayoutâs CellPadding, or any other type of Padding, and cut off some children of the ScrollingFrame.
Hi @KdudeDev - I created a ticket to investigate this issue. Thanks for the report and for trying out the beta!
Hello all! I have exciting news - AutomaticSize will launch (out of beta) on Tuesday, Feb. 16th! Be on the lookout for a forum post announcing its release.
Thank you all for the bug reports and feedback that youâve provided during the beta.
Have a great weekend!
Great to hear, I plan on re-adding it to my game when its released.
Awesome! All the ScrollingFrames in my game use this feature. Thanks for the work on this!
Canât wait for this to be released. Not sure why itâs still in beta, would be nice to see some clarification.
Hi @fuzzy_bit - if all goes well, this feature should be coming out of beta today! Weâll be sure to post an announcement when the release occurs. Thanks!
For the v459 fix in studio â3. Resolved an issue with UIGridLayout and UIAspectRatioConstraint where frames were being sized smaller than they should.â, will this be pushed to live clients? We are receiving endless reports from our players about the sizing being messed up, and this issue started occurring today. The AutomaticSize property is not enabled. Thanks!
Studio view:
Game view:
Layout:
Hopefully the issue gets fixed! Me and a buddy are going to make a killfeed with this feature, never noticed these bugs. Worst case scenario we make a function to size it manually, although that wouldnât be very enjoyable.
@rachjumper @Shawnyg appreciate your patience. Working to resolve this for you - should have an update shortly.
Hi @rachjumper @Shawnyg - can you please confirm if the issue is still occurring? You may need to quit roblox and/or rejoin the game.
Itâs fixed in Emergency Response: Liberty County (the game Shawnyg reported), thanks for the quick response!