[Avatar Editor] The new Avatar Color Picker shows Default Clothing even when Torso + mix Colors are applied, where it should not appear

Description

There’s a slight issue with the new Avatar Color Picker and the Default Clothing.

As you can see, old and current avatars let you mix Body Part colors.

image

image

 

However, the issue is that, despite the “No Shirt” is intended. The Avatar Preview, still shows the Default Clothing, regardless.

As you see in this image.

In other words, you were able to mix these two just fine. And you still are!

The only issue is that the Avatar Editor in the Universal App, still shows the Default Shirt. It is not bound to the system that tells whether a Default Shirt should appear or not.

Reproduction Steps

Plain empty avatar.

  1. Go to “All”, and set the color to Black at the lowest shade.

  2. Go to “Torso” and set the color to Black and the highest shade.

  3. Observe the results. (Exit the Avatar Editor, by clicking the Home Icon, for example to save apply changes)

 

Expected Result

That the preview looks like this, so that it matches how it looks like in the actual game.

Actual Result

In-game the Avatar appears like this, without the default clothing. Because the Brick Colors, or whatever ruleset it is, allows no Default Clothing due to the Torso color.

Despite that, the Default Clothing is still shown even though it’s not being applied. It should be not shown.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

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I wanted to explore the formula that determines this Default Clothing. And made a post here.

Technically, it is the solution to the issue, that could be implemented into the Universal App.

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Hi, just wanted to update that we are still looking into it, and that it’d be at least a few weeks before we have more info.

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