AvatarEditorService:GetInventory() returns assets that have been moderated/archived with no way for developers to determine if the assets are moderated; the only information available is incredibly basic: AssetId, AssetType, Created, and Name.
This clip is of an inventory UI that I am working on. I’m using AvatarEditorService:GetInventory() to populate the page with buttons for AvatarAssetType.RightArm assets that the player owns:
The asset here is: https://www.roblox.com/catalog/14843660608
Expected behavior
Moderated or archived assets should not be returned in AvatarEditorService:GetInventory().