If that’s the case, make the studs per tile on the texture higher, it makes the whole place look larger than it should be.
Also, from the wall lining, it just looks high as heck as I assumed the wall lining was at the players waist or chest.
I made a backrooms structure kit once, and I would say I did the lighting pretty well on it.
I went and remade it later, but unfortunately I don’t have that updated version anymore.
Light color is 211, 190, 150
Again, for me, the lighting just looks too yellow, and if you don’t want it less yellow, make it less green and slightly more orange.
228, 178, 91 should be good for a more orange color, idk though, haven’t tested it in studio.
Also, if you take a look at images people have made of Level 0, the lights are actually pretty white instead of yellow.
And for the images where the lights look a lot more yellow, remember, the walls and floor are yellow.
So given the lights are yellow, its still going to be a very white yellow. Looking at those images, the brightest part of the lights when they hit an object is closer to white than yellow.
It isn’t that hard once you’ve made private lobbies, you just have a code UI appear on the client, and send the code over through the server, if code is correct, put the player in the lobby.
I would also recommend storing lobby codes either in a table in the Server Script or in ServerStorage so exploiters can’t access them.
What i meant was that the shadow darkness was too bright, as well as the lights themselves.
I think the environment needs to be a lot brighter, the glow around the lights need to be reduced, but the actual environment feels dark when compared to the original photo. Also the carpet needs to be less stripey, and of course the lighting glitches needs to be addressed. Other than that I have no problems with it.
OK so I just went to check it out and as far as I can tell, it’s just GIMP (What I used for the current icons) but in my browser and with a better UI. Maybe I just didn’t look well enough but I’ll give it a try.
Kind of unrelated but do you know if that false termination glitch from a few weeks ago is still working? I want to know because I have a good few games and I want to unprivate them but I don’t know if it’s safe yet. I know I’m not likely to be targeted by the exploit but still.
And considering I have a game that has been getting an average of 600 players daily for the past 3 weeks, and neither the game, my account or the group that owns the game has been terminated, I would say that it’s safe to assume that the exploit has been patched.
Scale seems to be good, lights still a tad too yellow (may just be the walls though) also now a little too dark, and also the carpet. change the materials to the 2020 materials. please. the old carpet texture is the worst thing in the world.
OK turns out it still exists (Unfortunately) and the reason your game still exists is because it only works on games with a very low/no active player count.
The game I was talking about were having an average of 2-4 people on at a time, their playtime just wasn’t too long and the game was kinda a clone of a pre-existing successful concept, which is why it was getting so many players a day. The game has died now, though. Getting around 20-40 players daily.
So I would assume the exploit would have worked on my game, as at peak it had 11 people on it at once and an average active player count of 2.