I have recently been working on a Backrooms game of mine and want feedback on my current design of Level 0. I did make a previous post on this but it got almost no attention so I’m making a new, updated post. I would also appreciate feedback on the menu UI and Badge designs. Also my main goal for the game is to focus on the nostalgic/liminal space side of the Backrooms
The main changes I made from the last post were making the lights less bright and more yellow. In the last post I was mainly looking for feedback on the lighting but I think the lighting is just right now.
Also does anyone know if that termination exploit from about 3 weeks ago (The one that got Chaseroony terminated) is still around? I want to know because if it’s been patched I can unprivate my other games.
From the pictures, it looks alright, but could do with:
The lights being a LOT less yellow (The walls and floor are already yellow, just make it barely yellow with a hint of orange too)
The roof being lower down.
The lights looking more like lights instead of large yellow squares on the roof.
Fix the light leaking from the roof, this can be done by just making the roof taller.
PBR materials for the walls, since you’re using future lighting.
A VHS look to the game (If that’s what you want)
Generally better lighting. Its too bright in my opinion.
Dim the lights, they’re too bright too.
The 2020 materials if you’re not using them, the carpet looks trash.
Make dark areas on the map
Judging by how blue the game is, you turned up Enviroment Diffuse or Enviroment Specular scale, turn those down, it looks bad. If you didn’t do that, make the lighting less blue, this is supposed to be indoors, not outdoors.
The lights looking more like lights instead of yellow squares on the roof
This is that i mean:
(Sorry for bad picture quality, i just screenshotted one of Escape The Backrooms game icons)
As for feedback on the badge icons:
Just a “scary” font on a black backdrop doesn’t look good, plus the text isn’t even centered.
There’s a really cool website I found a while back that is essentially free Adobe Photoshop, so I would recommend making badge icons there. [Link]
Look at the icons for the achievement on Escape the Backrooms on steam:
(The grey ones are just ones i haven’t unlocked yet)
If you wanna have a meet the owner badge, make an Icon of your avatar in level 0.
As for the alpha tester badge, idk what to do for that.
As for the menu, it’s VERY bland, and again, “scary” fonts don’t make the game scary.
In my opinion, the menu is a little unreadable for me personally, I couldn’t tell that the X button was to go back, maybe make it red?
I would also remove the black screen and replace it with a blurred backdrop of level 0 that moves slightly with your mouse movement.
As for the actual functionality of the UI, please make this game multiplayer and not just single-player.
And if you do that, please make it a lobby system that allows for lobby codes, private lobbies and player inviting.
If that’s the case, make the studs per tile on the texture higher, it makes the whole place look larger than it should be.
Also, from the wall lining, it just looks high as heck as I assumed the wall lining was at the players waist or chest.
I made a backrooms structure kit once, and I would say I did the lighting pretty well on it.
I went and remade it later, but unfortunately I don’t have that updated version anymore.
Light color is 211, 190, 150
Again, for me, the lighting just looks too yellow, and if you don’t want it less yellow, make it less green and slightly more orange.
228, 178, 91 should be good for a more orange color, idk though, haven’t tested it in studio.
Also, if you take a look at images people have made of Level 0, the lights are actually pretty white instead of yellow.
And for the images where the lights look a lot more yellow, remember, the walls and floor are yellow.
So given the lights are yellow, its still going to be a very white yellow. Looking at those images, the brightest part of the lights when they hit an object is closer to white than yellow.
It isn’t that hard once you’ve made private lobbies, you just have a code UI appear on the client, and send the code over through the server, if code is correct, put the player in the lobby.
I would also recommend storing lobby codes either in a table in the Server Script or in ServerStorage so exploiters can’t access them.
What i meant was that the shadow darkness was too bright, as well as the lights themselves.
I think the environment needs to be a lot brighter, the glow around the lights need to be reduced, but the actual environment feels dark when compared to the original photo. Also the carpet needs to be less stripey, and of course the lighting glitches needs to be addressed. Other than that I have no problems with it.
OK so I just went to check it out and as far as I can tell, it’s just GIMP (What I used for the current icons) but in my browser and with a better UI. Maybe I just didn’t look well enough but I’ll give it a try.
Kind of unrelated but do you know if that false termination glitch from a few weeks ago is still working? I want to know because I have a good few games and I want to unprivate them but I don’t know if it’s safe yet. I know I’m not likely to be targeted by the exploit but still.