As a Roblox developer, it is currently too hard to accurately access detailed collision contact data.
This lack of precise collision information limits my ability to create advanced physics interactions and realistic game behaviors that rely on exact impact details.
If this issue is addressed, it would improve my development experience because I could implement more immersive and dynamic effects—such as realistic vehicle destruction, precise sound localization, and accurate impact visuals—without resorting to workarounds that compromise performance or fidelity.
Proposed Function API
-- Returns a table containing detailed contact data from the most recent collision.
-- Structure: { Part: BasePart, Position: Vector3, Impulse: Vector3 }
local contactData = somePart:GetLastContact()
- Part: The other BasePart involved in the collision.
- Position: The exact Vector3 position of the contact point.
- Impulse: The Vector3 value representing the impact force at the contact.
Note: This function should update and be usable immediately before the Touched event fires, ensuring that it reflects the collision data that triggered the event.
Rationale for a Function Instead of Additional Touched Parameters
Directly integrating extra parameters into the Touched event could introduce performance overhead, although the physics engine already (probably) calculates this collision data. By implementing GetLastContact()
as an opt-in function, the extra data is only retrieved when needed, ensuring that the default Touched event remains lightweight and reliable.
Benefits & Use Cases
-
Realistic Car Destruction Physics:
Developers can access precise impact data to determine which parts of a vehicle should disconnect based on collision forces and part durability. This enables dynamic, believable destruction where debris and vehicle components behave in a realistic manner during crashes or explosions. -
Accurate Sound Localization:
With the exact collision contact point available, sound effects can originate from the precise location of impact rather than a part’s center point. This precision improves immersion by aligning audio cues with the visual impact, which is especially useful in action or racing games. -
Precise Visual Impact Effects:
The ability to pinpoint where a collision occurs allows for more accurate placement of visual effects—such as particles or damage animations. This can enhance interactive environmental effects where gameplay elements (like hit markers or localized damage responses) depend on the exact collision point.
By combining the benefits and use cases, it’s clear that an opt-in function like BasePart:GetLastContact()
would not only provide developers with essential collision data but also open up new possibilities for creating richer, more interactive experiences in Roblox games.