I am able to replicate it in other places.
What do you do to replicate it
Or is it just a consistent thing for you all the time
The exact same thing as shown in the video
??? That’s not an explanation on how to replicate this bug.
All you’re doing is typing a command and it’d sometimes rotate the baseplate.
If you can’t replicate it on a empty place then it’s 100% a problem with your code
You cannot replicate it unless you have the file which Im guessing I’m going to have to give.
What file? The given place shown?
If so then again it’s 100% a problem with code and not a Roblox related issue
It is a roblox issue if I’m not editing the baseplate at all. As you can see in the code provided.
Even though I really dont want to do this here is the place file.
Private-Workshop.rbxl (9.8 MB)
I have sent the file here: Baseplate moves when I'm not changing its position / CFrame - #14 by zeyan200_gotdeleted
Are you sure it isn’t either the explosion or the ragdoll messing with it?
If It is the explosion then that’s a roblox issue and it was happening before the explosion existed. It isn’t the ragdoll becuase I use it in other games and this doesn’t happen.
just delete all scripts and see if it still moves, if it doesnt move, just try deleted one script at a time to test which script affects the baseplate
That’s not true, it wouldn’t be a bug because the Explosion Instance does have properties to determine if parts nearby should have its joints destroyed:
“An Explosion applies force to BaseParts within the explosion’s BlastRadius. This force breaks JointInstances and WeldConstraints between parts and kills Humanoid characters not protected by a ForceField.”
The property in question is called “DestroyJointRadiusPercent”
Source: Explosion | Documentation - Roblox Creator Hub
Therefore if the explosion is causing that I don’t think it would be a bug, in an empty default baseplate using the explosion does not unanchor the baseplate for me, could be due to your baseplate setup that uses joints or your explosion properties.
As i8cheese said above this isn’t a Roblox issue, this is an issue with how you are using explosions.
The blast radius is set to zero. When I’m on pc I’ll check the rest of the properties.
Regardless of whether or not this is a Roblox bug, you’ve provided absolutely no information whatsoever in your original report to help engineers diagnose the issue. You had to be asked 3 times to provide a reproduction place file. If you’re going to file a bug report with this kind of attitude, where you refuse to give up the information needed for people (incl. engineers) to help resolve your issue, please reconsider whether or not it’s worth it. If the issue is likely with explosions, then change your report title and description to mention such.
If it wasn’t for the others kind enough to assist you in this thread, this report would be marked as “Needs Information” (if not “Closed”) by the first engineer who came across it.
I have given the file already. As for the additude I try my best to be nice / not sound rude.
After checking that, it hasn’t resolved the issue, I remove the explosion and the issue continues.
I’ve seen the file and figured it out:
Your jeep is welded with the baseplate by default, when the command does jeep:PivotTo(), it also moves the baseplate with the jeep.
Ah well thats kind of weird for roblox to be doing. Thanks for the help !