As a Roblox developer, it is currently too hard to set the replication focus on the client. We have to set a remote function or event, and hope we don’t desync while doing this.
Furthermore, this is deeply concerning that we can’t set this on the client.
- The client should be able to request whatever it needs
- I don’t want the server maintaining/trying to remember client replication state
- I want the client to be authoritative on its replication, instead of the client be in the master-slave position
If Roblox is able to address this issue, it would improve my development experience because I could set replication focus on the client, without 1 RTT delay on interactions.