einsteinK
(einsteinK)
December 3, 2017, 12:55pm
#64
I tried to have some kind of “energy tentacles” around a globe. Trails and ParticleEmitters let me down, but Beam redeemed the whole thing (well, Beams and maths) :
https://i.gyazo.com/15b4c5b4551458ce5720dbf51f0d42e8.gif
https://i.gyazo.com/20de961443fde36f7c32723bb062f3a5.gif
EDIT : Actually trails are also a nice bonus:
11 Likes
I’ve been requesting this feature for over half a decade. This will revolutionize raycasting as we know it!
26 Likes
The lines on the edges are about the texture sampling wrapping around and pulling pixels from the other side of the texture when interpolating. In order to prevent this, you need to include a margin of transparent pixels at the bright, light source end of your texture.
3 Likes
Corecii
(Corecii)
December 7, 2017, 2:15am
#67
I noticed this was fixed. Awesome! Thanks for getting a fix in so soon and before the freeze.
1 Like
JayManLive
(JayManLive)
December 7, 2017, 2:20am
#68
Ah. I assumed so, but I thought increasing the TextureSize by a stud might have fixed this. I’ll just alter the texture.