When a Beam intersects with a ParticleEmitter’s particle, it becomes transparent.
This causes visual problems with game elements, where you are able to see through a beam when you are not supposed to be able to.
In our team’s project, we are using beams to simulate a tank’s track and use particles to make the environment more lively. Unfortunately, the usage of particles is making the tracks see-through which is not intended.
I have made a repro place. The beam near the spawn has no particle and is opaque. The beam on its right has the exact same properties, but has a particle playing over.
beam transparency bug.rbxl (57.0 KB)