Odd, maybe it can also relate to how ROBLOX Studio isn’t as accurate toward in-game tests. Like for example, you test UI in studio; perfect, you test it in-game; not as perfect.
You could probably report this if you don’t find an answer soon on studio support, but it seems fixable to me.
I think it might be something to do with Studio Settings> Rendering> Graphics Mode being different from the game client, but I don’t know why that would cause this or how to fix it.
That’s on your end. Seems like you don’t make your UI properly handle various aspect ratios and sizes. You can use the emulator feature in studio to see how your UI looks on various resolutions.
I’m also getting this problem, I have beams that simulate sun rays in some of the windows of a game I work on, and in studio they have a very low transparency & look great but in game the transparency seems to look similar to as if transparency was getting set to 0.
as far as I can tell, this seems to be recent, as I haven’t noticed it until today.
I also hadn’t noticed until now. I thought perhaps I messed with something lighting related, but it’s starting to look more and more like an issue on Roblox’s end.
Is the beam also displayed correctly when you test it in a local server? If it isn’t, then the difference would be most likely not related to Studio graphics
It can’t be as I can set the beam transparency values to above 1 in a scale keypoint (while ingame) to sort of mimic the intended result, but you shouldn’t have transparency values above 1 displaying the result of what studio says is below 1…
This is clearly a Roblox issue, nothing I did. I suppose that means this thread is in the wrong category and framed incorrectly, so we should move to a separate thread to continue this discussion.