Beautiful Roads Plugin (deprecated)

You don’t have to re-render it all each time, just use the “render changed” button to only render lanes that have been edited.

Now thats a quality trailer! Well made mate!!

1 Like

Pushed some updates to the 0.4 test build that should make your life easier :slight_smile:
image

https://www.roblox.com/library/4880195092/Road-Plugin-Test-Build

3 Likes

Indeed, this plugin is very useful…say - I can make circuits, or should I say Grand Prix tracks?

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Just added a line editor tutorial to the playlist :slight_smile:

3 Likes

I do have a suggestion. When you rotate a node object it doesn’t update the viewe until you unclick and reclick it. It would be nice to have this update automatically.

3 Likes

I’ll add that to my to-do list for the next update :slight_smile:

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Done vs. To-Do List

Will be finishing up the last features and start the final testing of Beta 0.4 tomorrow :slight_smile:
Releasing it on Monday if all goes to plan.

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Making a turn lane in under 30 seconds thanks to the new side buttons in the Extend Lane UI coming in 0.4 :wink:

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When I go to the tutorial link it comes up with Oops! Something went wrong. - YouTube

This is incredible! Thanks for your contribution :smiley:

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Updated the link :slight_smile: https://www.youtube.com/playlist?list=PLh0XEHEU9WjrkX_4Qj5TZeis0BAcK3LAw

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0.4 Changelog

Beta 0.4 of the Road Plugin has been released. Here's the full changelog!

New

  • flat roads are rendered as normal parts
    • triangles still used for banking or turning elevation changes
  • Straight sections are one part
  • new buttons in lane UI to extend node group horizontally
  • asphalt rendered at lower resolution (60%) when turn angle is less than 30°
    • better asphalt resolution optimization coming in the next update

Changed

  • lanes are deleted as soon as red line is clicked when using Delete Lanes interface
  • new node is selected when extending the full width of a node using Lane Extend
  • New Lane tool auto-detects lane direction based on node orientation to prevent incorrect roads
  • Plugin will delete any plugin-created lines left over from Studio at game runtime and when place is opened
  • Lane extend UI updates as nodes are rotated using the rotate tool

Fixed

  • small gaps between triangles when road banked quickly
  • old RemoveNodes scripts are updated automatically

When comparing my Diverging Diamond place on version 0.4 vs 0.3, I got a 30.2% reduction in part count.

5 Likes

Congrats on the release of 0.4!

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Since the latest version of the plugin, I could no longer get vibrations on the straightaways.

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The next update will be focused primarily on some physics optimizations and customization features, such as a lower resolution physics model that should increase physics performance, as well as per-line settings to adjust the size and length of dashed lines.
I will also be trying to make the UI more accessible to new users over the course of the next updates until the official release.

1 Like

That’s the goal haha - make the roads as smooth as possible.

This is quite possibly one of the most impressive and selflessly dedicated plugin projects I have witnessed in my time on this platform. The Roblox community deserves better roads, and I tip my hat to you sir for giving it to them.

4 Likes

All of a sudden, an incline didn’t generate properly.

Screenshot:

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Publishing a bug fix as we speak!

3 Likes