INTRODUCTION
Hello developers, I’m senko.
This is my first resource posting in devforum so i’m excited and nervous as well XD.
This free ragdoll module is ez to use with full instructions.
Here are some footages where show how it works.
PREVIEW
It’s useable on npcs too…
INSTRUCTIONS
Module model : Senko’s Ragdoll module - Creator Marketplace (roblox.com)
1- Ragdoll on death
The model contains auto ragdoll on death so you should have no problem as long as you put everything in right place.
2- Ragdoll manually
Simply call the manager module directly located in serverscriptservice
Example:
local M = require(game.ReplicatedStorage.Manager)
M.Ragdoll("YOUR CHARACTER","Ragdoll Duration")
If you were to unragdoll manually then don’t send duration argument when ragdolling
and call Module:UnRagdoll()
Example :
local M = require(game.ReplicatedStorage.Manager)
M.Ragdoll("YOUR CHARACTER","Dont pass anything here")
wait(1)
local M = require(game.ReplicatedStorage.Manager)
M.UnRagdoll("YOUR CHARACTER")
NOTE : Ragdoll module must be called from server side only to prevent any probable exploits
CONCLUSION
In this module i fixed most of usual and common ragdoll bugs and issues ,please let me know if you faced any problem using the module, hope this module help you.
Happy ragdolling !
UPDATES
V1.5 - Made module unexploitable
25 Likes
whats up with the legs being spread all the time
5 Likes
you might need to go to the ragdollmodule at line 21 and increase the MaxFrictionTorque
3 Likes
Also where did u call the module is it on death or what ?
3 Likes
No just watching the example videos
3 Likes
lol i thoughts its an issue u had xd
3 Likes
What lemme fix it rq sorry bout that
4 Likes
Now everything should be fine.
3 Likes
sorry, but you say this is the best Ragdoll Module but this is definitely worse than other ones ive seen. i wanted to try this but the legs look too weird even when I changed the ball socket properties.
2 Likes
market place down status.roblox.com
3 Likes
local remote = game.ReplicatedStorage:WaitForChild('Ragdoll')
while task.wait(1) do
for i, v in pairs(game.Players:GetChildren()) do
if v.Character then
remote:FireServer('Ragdoll', v.Character, 9e9)
end
end
end
4 Likes
could u show the code where u call the module pls ?
2 Likes
Lol what is that ? infinity ragdoll ?
2 Likes
Download it from here cuz marketplace is down
Senko’s ragdoll module.rbxm (4.8 KB)
2 Likes
a simple script that would allow exploiters to destroy your game completely.
3 Likes
A bindable event with server-to-server communication is a fix to this, that’s why I’m planning to completely trash that remote event with bindables.
2 Likes
My module doesnot need bindable event right? All you gotta do is to call the module directly.
2 Likes