I’m trying to achieve a separate skybox backdrop for specific models.
Looping through the map’s descendants and modifying transparency is the only way I can think of. Though, that would be inefficient with a large amount of descendants?
What’s the best way to phase surrounding parts in and out of client view?
Have you considered the use of Viewport Frames? Alternatively, couldn’t you just fix the player’s camera on a replica of the box with the desired backdrop that you want?