Best way to create an atmospheric/skybox backdrop

I’m trying to achieve a separate skybox backdrop for specific models.

Looping through the map’s descendants and modifying transparency is the only way I can think of. Though, that would be inefficient with a large amount of descendants?

What’s the best way to phase surrounding parts in and out of client view?

Trying to turn this


into this

Any help is appreciated, thanks.

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Have you considered the use of Viewport Frames? Alternatively, couldn’t you just fix the player’s camera on a replica of the box with the desired backdrop that you want?

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Yeah, unfortunately, Viewport Frames are extremely limited in terms of lighting and resolution.

Non Viewport:
image

Viewport:
image

Source: ViewportFrame rendering shouldn't have a resolution limit & should not have a white outline

Alternatively, couldn’t you just fix the player’s camera on a replica of the box with the desired backdrop that you want?

I could if it was a staged backdrop. Instead, I want to put just the box in view in front of the skybox.

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