I am pretty sure that the ones that theme park tycoon use are not models but scripted npcs so scripts with create the npc then delete it and it goes in a cycle I might be very very wrong but I just guessed it and it also makes sense why there is no lag
wth uh I made an npc, and it works too, and you know they all work, they are moving too, but the thing is, the npc are made from humanoids, too many customers ( too many npcs) can affect client performance
And I want to replicate this game on a much grander scale, with over 5k to 10k humanoids, this will affect all the players performance including server
So I would like to know if there is a good way for making npc, not about making the npc system