As some may have already noticed, we released a new property
This feature enables under-the-hood performance improvements via LoD and requires no other changes other than enabling it. With this you can see a higher FPS for minimal visual quality change.
ClientAnimatorThrottling is opt-in by default and only affects animators on the client.
Some animation artifacts can be expected (far off characters can appear to stutter through movements for example). We would recommend considering the importance of animation fidelity versus the tradeoff for performance in your specific experience when using this feature.
We are planning further generalization and tuning improvements of the LoD system based on feedback (subject to change). In the future we will also switch the feature from opt-in to opt-out, more on this later.
That covers it for now. We’d love to hear more about use cases for this new feature or any ideas for future direction!