[Beta] 3D Importer Import Queue

PEAK UPDATE. Thank you so much for the awesome updates.

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W updates recently i <3 roblox

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Interesting.

Also now if I click on the 3D Import Button. Previously I could click on it and it would open the upload window all the times. But now it’s also a toggle for the Import Queue at the same time :thinking:

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OH MY GOOdness gracious this is gonna be super useful

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Such a useful QoL update. I’ll definitely be using this.

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Two big feature requests I have for 3D importer is

  1. automatic splitting of meshes that exceed 2048 stud dimensions (imagine slicing the mesh in half or in chunks with a knife - maybe the submeshes can be grouped together in a model; there could be a warning prompt asking if you want it to be auto-split),
  2. import fbx object attributes in as roblox instance attributes - if you didn’t know, fbx file format supports custom attributes like ints floats bools etc assigned to the objects, other engines like Unity support importing this additional data in fbx and can be used by game devs to assign level data to their maps and models designed in blender
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Can we do this same thing but with animations and exporting them

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I’m still waiting for you guys to add animation settings, being able to change the looped and animationpriority properties on animations in the 3D importer is such a huge need, especially when importing characters with a large set of animations

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@Fluffmiceter, @coolmapj, @Celnak I’ve forwarded these to the rest of the team. We will need time to talk about each of them and decide what we want to do, but I think they’re really interesting and good points! Thank you!

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THIS!! Going through animation editor is really not it, it would make things much easier if we could adjust weight, looping valuables inside the importer.

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Very nice to see Roblox updating studio with useful updates. This is a great improvement to workflow, thank you. :pray:

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I would like to suggest a feature that allows users to set default import settings for meshes, specifically the anchored property. This would ensure that all imported meshes are automatically anchored by default, streamlining the workflow and reducing the need for manual adjustments.

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These are great additions, on a side note please consider a feature where exporting Roblox assets as FBX is possible. This would make the animation pipeline in blender so much easier with Roblox so that we don’t have to tediously prepare things manually from Roblox to Blender.

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This is the best update we want such good updates!!:+1:

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Hi, thanks for the nice update! I have this question! Why now in 3D Importer when I set the checkbox (Anchored = true ) my imported meshes are still Anchored = false ?

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This exists! Check out Custom Presets: you can define a preset by going to any mesh node, clicking anchored, and then clicking the menu in the top right to save as a custom preset. Then, in the same menu set that preset as your default. Now every mesh that you open will have all its parts anchored by default.

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Thanks for reporting, we’ll check it out

Edit: This will be fixed next week. In the meantime, selecting Anchored on the mesh directly works ok–to do this easily click on a mesh node and turn Anchored on, then right click the “Apply to all selected nodes” option

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One small request/note - It would be greatly beneficial to my workflows if there were a way to select several items at once and set the target to which they will be uploaded (i.e. player, a specific group, ect), as such a functionally would allow me to bulk upload large batches of assets at once without having to manually iterate through them individually and scroll through 100 groups to assign the correct owner(s).

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This looks like a really neat update. One thing I’m finding super annoying is without the Import Queue previously when you imported a model and clicked the final import it would take you to your model and select it for you (It would be nice to have it so when you click on one of the models you’ve imported you get taken to it and it gets selected in the workspace similar to when you press F with a model selected) Thank you!

Thanks for the suggestion! We’re actively looking into how we can improve group upload at import time and as you manage your assets going forward.

We disabled this due to user feedback pre-release where importing several assets at once jerked the camera around. We’re looking into adding this functionality back in a better and less jarring way.