[Beta] 3D Importer Import Queue

Very nice to see Roblox updating studio with useful updates. This is a great improvement to workflow, thank you. :pray:

6 Likes

I would like to suggest a feature that allows users to set default import settings for meshes, specifically the anchored property. This would ensure that all imported meshes are automatically anchored by default, streamlining the workflow and reducing the need for manual adjustments.

8 Likes

These are great additions, on a side note please consider a feature where exporting Roblox assets as FBX is possible. This would make the animation pipeline in blender so much easier with Roblox so that we don’t have to tediously prepare things manually from Roblox to Blender.

7 Likes

This is the best update we want such good updates!!:+1:

6 Likes

Hi, thanks for the nice update! I have this question! Why now in 3D Importer when I set the checkbox (Anchored = true ) my imported meshes are still Anchored = false ?

5 Likes

This exists! Check out Custom Presets: you can define a preset by going to any mesh node, clicking anchored, and then clicking the menu in the top right to save as a custom preset. Then, in the same menu set that preset as your default. Now every mesh that you open will have all its parts anchored by default.

1 Like

Thanks for reporting, we’ll check it out

Edit: This will be fixed next week. In the meantime, selecting Anchored on the mesh directly works ok–to do this easily click on a mesh node and turn Anchored on, then right click the “Apply to all selected nodes” option

3 Likes

One small request/note - It would be greatly beneficial to my workflows if there were a way to select several items at once and set the target to which they will be uploaded (i.e. player, a specific group, ect), as such a functionally would allow me to bulk upload large batches of assets at once without having to manually iterate through them individually and scroll through 100 groups to assign the correct owner(s).

3 Likes

This looks like a really neat update. One thing I’m finding super annoying is without the Import Queue previously when you imported a model and clicked the final import it would take you to your model and select it for you (It would be nice to have it so when you click on one of the models you’ve imported you get taken to it and it gets selected in the workspace similar to when you press F with a model selected) Thank you!

1 Like

Thanks for the suggestion! We’re actively looking into how we can improve group upload at import time and as you manage your assets going forward.

We disabled this due to user feedback pre-release where importing several assets at once jerked the camera around. We’re looking into adding this functionality back in a better and less jarring way.

nah, he takes to much loading the mesh

image
BRUHHH…

Hey! Could you please dm me the files you were trying to import as well as what you did before seeing this bug? Thanks!

1 Like

This looks awesome! thank you so much Roblox! I love the anchored/unanchored quick edit methods. Can’t wait to see what is coming!!! :grinning: :+1:

1 Like

i can’t import models.

image

Hey! It looks like you might have pressed the plugin button or the X button. The Import Queue needs to be open to continue to upload, otherwise we assume you’re done with the queue and no longer want to upload.

1 Like

I cant upload fbx files anymore, it just says error. but for some reason i can upload obj.

1 Like

This update is pretty cool, but I find it annoying that I have to look for the mesh I imported around the map, because now it doesn’t automatically select it.

2 Likes

Yeah this is SO irritating, the mesh imports at a random position every time, theres no rhyme or reason

2 Likes

Does the import queue menu NEED to pop up everytime we import - its kinda annoying, let us toggle it

5 Likes