Hello Creators!
We’re excited to announce an update to the 3D Importer, allowing you to import multiple FBX, OBJ, or gLTF files at once!
The Import Queue is a beta feature that allows you to open, configure, and upload several 3D files all at once. With this feature, you’ll have the quicker iteration time of the Bulk Importer added to the configurability of the 3D Importer.
How to use the Import Queue
First, enable the Import Queue beta in Studio by going to File > Beta Features and clicking “Import Queue”.
If you also have the “Next Gen Studio Preview” beta feature on, you can open the Import Queue by going to File > Import 3D. Otherwise, click on the Import 3D button on the Home or Avatar tab. You should see a file select window pop up automatically. Select the meshes you’d like to import and click Open. You’ll see them start to load in the queue.
Once your files have loaded, you can begin to modify them. Apply presets via the dropdown, or open the file in the familiar Import Preview by clicking the asset name. Swap a file with another one by clicking the path link.
You can deselect files from being imported by clicking the checkbox. Once everything is configured the way you like it, you can press the Import button to start the queue.
And that’s it! You can find your assets in Toolbox or by clicking on the asset in the Explorer and pressing “F” to focus it.
Known Issues
As with any beta, we need to be sure it fits into your workflows. Is there anything we missed or something you’re finding particularly annoying? Leave a comment so we can figure out if there’s anything we can do to help!
Relatedly, we have a handful of known UI/UX bugs that will be fixed over the coming weeks.
Users with lower-end devices may run into memory issues. We’re looking into ways to offload resources and provide warnings when we’re reaching a ceiling.
As we move towards a general release, we’ll also be working on better documentation and onboarding.
What’s next?
First, we’re looking forward to reading and responding to your feedback! Please let us know your thoughts as you try out the Import Queue.
Longer term, we’re looking to transition from mesh importing to Universal Importing with Image, Audio, and Video support, and aim to fully replace the current Bulk Importer embedded in Asset Manager. If there are any features you wish Bulk Import had or issues that you’d like to see resolved in the updated one, let us know! We’ll do our best to address them!