[Beta] Introducing Text Generation API

This would actually be revolutionary for interactive NPCs in games like Jailbreak.

1 Like

This is very good news. I am already developing a game that incorporates AI into NPCs. However, I have been struggling with the control and operational costs to ensure that the AI does not speak inappropriately. I am very much looking forward to the day when I can adopt it in my game.

1 Like

can u integrate chat filter by default to this so we wont be held responsible if the ai says something bad

2 Likes
  • Requests are limited to 100 per second, per experience

Please god tell us you’re going to increase this before it releases.

2 Likes

Yes
image

It’s great that roblox is adding this. But personally I don’t see why would you add this? Sure theres many pointless stuff that roblox added, but this goes into a new level, theres lots of free model chatbots API in the internet and plus the code its quite easy to make if you understand http service
So i don’t understand where roblox is going with this

I guess its there to be there idk

??? do you have like 1,000,000 ccu or something??? 100 per second seems like more than enough to me tbh :sob:
i guess i could see issues if you have like a LOOOT of players and use this api in so many places that it ends up being used that quick but like i don’t think you would realistically be calling this 100 times a second unless your game basically revolves around this feature

“Have a Girlfriend” Simulators will be something crazy now

3 Likes

Continuing to push the platform away from the developers that build the content on it is crazy. Every AI-focused update you release negatively impacts the roles of the developers on the platform. I do not understand why there is this constant need to push generative AI to lazily create things onto a platform about encouraging users to use their imagination and make things for themselves - while not as heinous as the model creation, you’re still impacting the jobs of writers and snuffing out any form of creative writing within the platform. At this current trajectory, the platform will be full of AI slop in a couple of years, the same as most other media platforms have in recent years. I’m sure many developers are looking for different platforms and engines to develop their games on in the wake of these recent announcements.

I’ll accept I was wrong on this one, I can see the potential use cases and the future speech to text functionality would allow for some cool stuff, my issue lies more with the tooling that is not part of this release with my only concern with this being every NPC system becoming a gpt wrapper. Apologies for the harshness of my original comment, it was not intended to be elitist.

I do wonder the practicality of this though, how useful is a dynamic NPC dialog system, for example, if the output might be inappropriate and moderated and if it takes a few seconds for the dialog to load? I haven’t tried it out so I don’t know the exact times, but from the demo shown it looks like it takes a good few seconds as with any LLM. I’m willing to be wrong on this but I struggle to see how this could effectively be adopted without affecting game feel.

2 Likes

Please tell me how this negatively impact anyone.

2 Likes

Can’t wait to see how this is used in the near future!

1 Like

chatgpt games are gonna be fire with this one :fire:

KEEP GOING ROBLOX!

1 Like

I don’t feel learning how to develop is a waste of time.

5 Likes

Pal, nobody is forcing you to use AI. Roblox isn’t standing over your shoulder with an ultimatum to “USE AI OR DIE.” They’re offering free tools people want. The Text Generation API? FREE. Assistant? FREE. Material Generator? FREE. And you’re complaining about getting more options?

And let’s talk about these “low quality games” you’re so concerned about. If players enjoy the games I don’t see an issue with anything. You’re not the arbiter of quality - the players are. If a game is getting millions of visits despite being “low quality” by your standards, that game is giving players exactly what they want.

You’re pointing fingers at the wrong target. If you’re mad about “low quality” content being successful, your beef isn’t with the developers or the tools they use - it’s with the players and their preferences. You don’t blame the drug dealer; you blame the addict, right? Except in this case, there’s nothing wrong with players enjoying simple games that aren’t up to your personal standards.

This gatekeeping mentality is what’s truly harming the platform. “Real developers don’t use AI” is just the newest version of “real programmers code in assembly” - outdated elitism that history repeatedly proves wrong.

The fact is, developers who leverage these tools will be more productive than those who refuse on principle. That’s not evil corporate scheming - that’s just basic technological progress. Companies invest in productivity tools because they work.

If you think Roblox should halt innovation just so you can feel superior about your “pure” development process, you’re living in a fantasy world. Either evolve with the industry or get left behind complaining about how things used to be “back in my day.”

10 Likes

NOW ROBLOX MADE HIS OWN AI TEXT MODEL, Also I think you can get it from HTTP service

Because before this ,we need to scrap some free AI code and thats a waste of time

1 Like

this literally couldn’t have came at a better time for me, as i’d just started working on a realistic NPC simulator game yesterday lol. i’m gonna use this so hard

1 Like

That’s actually not bad, even for most bigger experiences

1 Like

WELL x3. I’m glad Roblox is able to take a proper turn this time and actually use AI for DECENT purpose that covers more than enough (by adding variation as opposed to providing convenience for unskilled greedy developers).

I can see bad uses for it, but I believe the result should provide more help than harm as text is usually much more easier to moderate and battle-test.

1 Like

This reminds me of that Sub guy.

1 Like