This would actually be revolutionary for interactive NPCs in games like Jailbreak.
This is very good news. I am already developing a game that incorporates AI into NPCs. However, I have been struggling with the control and operational costs to ensure that the AI does not speak inappropriately. I am very much looking forward to the day when I can adopt it in my game.
can u integrate chat filter by default to this so we wont be held responsible if the ai says something bad
- Requests are limited to 100 per second, per experience
Please god tell us youâre going to increase this before it releases.
Yes
Itâs great that roblox is adding this. But personally I donât see why would you add this? Sure theres many pointless stuff that roblox added, but this goes into a new level, theres lots of free model chatbots API in the internet and plus the code its quite easy to make if you understand http service
So i donât understand where roblox is going with this
I guess its there to be there idk
??? do you have like 1,000,000 ccu or something??? 100 per second seems like more than enough to me tbh
i guess i could see issues if you have like a LOOOT of players and use this api in so many places that it ends up being used that quick but like i donât think you would realistically be calling this 100 times a second unless your game basically revolves around this feature
âHave a Girlfriendâ Simulators will be something crazy now
Continuing to push the platform away from the developers that build the content on it is crazy. Every AI-focused update you release negatively impacts the roles of the developers on the platform. I do not understand why there is this constant need to push generative AI to lazily create things onto a platform about encouraging users to use their imagination and make things for themselves - while not as heinous as the model creation, youâre still impacting the jobs of writers and snuffing out any form of creative writing within the platform. At this current trajectory, the platform will be full of AI slop in a couple of years, the same as most other media platforms have in recent years. Iâm sure many developers are looking for different platforms and engines to develop their games on in the wake of these recent announcements.
Iâll accept I was wrong on this one, I can see the potential use cases and the future speech to text functionality would allow for some cool stuff, my issue lies more with the tooling that is not part of this release with my only concern with this being every NPC system becoming a gpt wrapper. Apologies for the harshness of my original comment, it was not intended to be elitist.
I do wonder the practicality of this though, how useful is a dynamic NPC dialog system, for example, if the output might be inappropriate and moderated and if it takes a few seconds for the dialog to load? I havenât tried it out so I donât know the exact times, but from the demo shown it looks like it takes a good few seconds as with any LLM. Iâm willing to be wrong on this but I struggle to see how this could effectively be adopted without affecting game feel.
Please tell me how this negatively impact anyone.
Canât wait to see how this is used in the near future!
chatgpt games are gonna be fire with this one
KEEP GOING ROBLOX!
I donât feel learning how to develop is a waste of time.
Pal, nobody is forcing you to use AI. Roblox isnât standing over your shoulder with an ultimatum to âUSE AI OR DIE.â Theyâre offering free tools people want. The Text Generation API? FREE. Assistant? FREE. Material Generator? FREE. And youâre complaining about getting more options?
And letâs talk about these âlow quality gamesâ youâre so concerned about. If players enjoy the games I donât see an issue with anything. Youâre not the arbiter of quality - the players are. If a game is getting millions of visits despite being âlow qualityâ by your standards, that game is giving players exactly what they want.
Youâre pointing fingers at the wrong target. If youâre mad about âlow qualityâ content being successful, your beef isnât with the developers or the tools they use - itâs with the players and their preferences. You donât blame the drug dealer; you blame the addict, right? Except in this case, thereâs nothing wrong with players enjoying simple games that arenât up to your personal standards.
This gatekeeping mentality is whatâs truly harming the platform. âReal developers donât use AIâ is just the newest version of âreal programmers code in assemblyâ - outdated elitism that history repeatedly proves wrong.
The fact is, developers who leverage these tools will be more productive than those who refuse on principle. Thatâs not evil corporate scheming - thatâs just basic technological progress. Companies invest in productivity tools because they work.
If you think Roblox should halt innovation just so you can feel superior about your âpureâ development process, youâre living in a fantasy world. Either evolve with the industry or get left behind complaining about how things used to be âback in my day.â
NOW ROBLOX MADE HIS OWN AI TEXT MODEL, Also I think you can get it from HTTP service
Because before this ,we need to scrap some free AI code and thats a waste of time
this literally couldnât have came at a better time for me, as iâd just started working on a realistic NPC simulator game yesterday lol. iâm gonna use this so hard
Thatâs actually not bad, even for most bigger experiences
WELL x3. Iâm glad Roblox is able to take a proper turn this time and actually use AI for DECENT purpose that covers more than enough (by adding variation as opposed to providing convenience for unskilled greedy developers).
I can see bad uses for it, but I believe the result should provide more help than harm as text is usually much more easier to moderate and battle-test.
This reminds me of that Sub guy.