That’s so true.
I’ve always thought roblox graphics looked like they were from around 2003 at the oldest.
That’s so true.
I’ve always thought roblox graphics looked like they were from around 2003 at the oldest.
Extreme amount of lag.
System specifications:
i7 10700
RTX 2060 Super (8 GB VRAM)
16 GB RAM
Sorry but roblox is not ready for this stuff right now.
1 or 2 graphics: 60 fps
3 - 5: 30 fps
8 and 9: 20 fps
10: 15 fps
Not a big fan.
Uh, please don’t tell me they don’t use the GPU.
As you can see here, they actually use 1/4 of the GPU & CPU. It’s an interesting topic why they use a portion of the power though
bruh even cyberpunk 2077 on high ray tracing settings runs better than this
Yea, my RTX 3090, Threadripper 3990x build couldn’t even hold a 60 fps constant. Gonna test on my gaming pc when I wake up instead of my work PC though
One thing I’m very curious about is why the client receive is so high. This was a few minutes into the game, everything had loaded already as far as I know.
This makes the door animations very laggy. I’m surprised more things weren’t done on the client-side, since that’d help a ton.
this is what I love about Roblox. You can make anything, and this surpasses anything. This is unbelievable! Amazing what people on Roblox can make.
phone dies of graphic overload
Error 1337
Concerned about device capabilities, may cause extreme lag.
Linus Tech Tips: Roblox is like minecraft but for smaller children
Roblox:
Beautiful showcase, really shows the potential of the platform!
lol I am getting between 40 and 60 fps on my m1 Mac
Tried it out on my Samsung s20 fe on max and it ran pretty well I was surprised, I know mobile graphics is different from PC but it still looked really good.
Will have to check it out on my PC later
Not sure but I believe Mac Player is 64bit compared to Windows 32bit Player? Might be why Mac is running at higher framerates? (Also a possibility that the engineers overlooked if they are using Macs)
using that little is a bad thing, it means Roblox isn’t properly utilizing the system resources and therefore is poorly optimized
I’m literally running a 270x from 2015 and I get around 40fps on max graphics no idea what your problem is.
How are you getting those frames? What’s your CPU?
Hey Killa,
Great catch. We’ll remove these links so you have access. Down the road there is work to make package much more accessible so we’ll probably restore all package links (including one we currently broke for this release version).
Expect this fix in the next day or so
that make a lot of sense. espiecelly since roblox is also usually faster on iOS than android
now imagine if pbr textures were tileable
i have a 3080 & 1000 watt psu w/ 32 gigs ram and im running it at 10fps though
Amazing, would love to see more optimization on the roblox engines side though.
This is a cool showcase, I really appreciate that you guys released a workflow guide too and I look forward to implementing some of the ideas in there. In terms of the artistic direction itself etc. this is obviously not performant at all even on my high end PC build which is disappointing, but it seems the memory saving tips you guys used worked well because the game launched super fast which is cool. I definitely hope in the big picture though that roblox does not move solely in this direction; in a way something like this feels more generic than a lot of cool showcases I’ve seen more in line with the “roblox” aesthetic of buildingblocks/low polyish.
and its emission can be adjusted