Beyond the Dark: A Vistech Showcase

Not sure but I believe Mac Player is 64bit compared to Windows 32bit Player? Might be why Mac is running at higher framerates? (Also a possibility that the engineers overlooked if they are using Macs)

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using that little is a bad thing, it means Roblox isn’t properly utilizing the system resources and therefore is poorly optimized

I’m literally running a 270x from 2015 and I get around 40fps on max graphics no idea what your problem is.

How are you getting those frames? What’s your CPU?

Hey Killa,

Great catch. We’ll remove these links so you have access. Down the road there is work to make package much more accessible so we’ll probably restore all package links (including one we currently broke for this release version).

Expect this fix in the next day or so :slight_smile:

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that make a lot of sense. espiecelly since roblox is also usually faster on iOS than android :face_with_raised_eyebrow:

now imagine if pbr textures were tileable

i have a 3080 & 1000 watt psu w/ 32 gigs ram and im running it at 10fps though

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Amazing, would love to see more optimization on the roblox engines side though.

This is a cool showcase, I really appreciate that you guys released a workflow guide too and I look forward to implementing some of the ideas in there. In terms of the artistic direction itself etc. this is obviously not performant at all even on my high end PC build which is disappointing, but it seems the memory saving tips you guys used worked well because the game launched super fast which is cool. I definitely hope in the big picture though that roblox does not move solely in this direction; in a way something like this feels more generic than a lot of cool showcases I’ve seen more in line with the “roblox” aesthetic of buildingblocks/low polyish.

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and its emission can be adjusted

Amazing tech demo. Surfaceappearance and skinned meshes have been out for a long time but no game effectively demonstrates the lengths they can be pushed to. I know this is an official game, made by people who definitely got paid for it, and oh boy do they deserve it, but still, it sets an example as intended well enough.
Plus the other techniques thrown in such as trim sheets make it a great inspiration for others. I hope this will contribute to raising the quality of games on the platform.

Although, this greatly demonstrates why we need occlusion culling… Come on Roblox. The semi-official reasoning was that it isn’t possible to do it on mobile devices, but that was ages ago and there’s even open source implementations of it around the net now. Even a greatly optimized game like this loses a lot of frames on max settings on an average machine. Just put this feature on your radars, please. It would help a lot.

The main issue with this game performance wise is Future lighting. This only stresses how poor performance with FIB v3 is, and how unsuitable it is for any shipping games. I’m running an RTX 3070 (which has the same performance as the 2080ti, a 1400 dollar flagship GPU from 2018), and it is running at an unacceptable 20fps on full graphics at 1440p. In fact, the game remains at 20fps (30 if we are optimistic) all the way down to graphics level 3, where future lighting entirely switches off and the performance immediately jumps up to 60fps.

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I have a RTX 3080 and a Ryzen 5 5600x,

image

I get higher FPS in Cyberpunk 2077 on Ultra RT. This demo is proof that this platform is incompetent.

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The funny thing is enabling performance LOD made the game slower by about 1 fps. It looks to me constant shadow calculation is causing a lot of lag. Adaptive physic stepping should help with the physic performance, but now ROBLOX know where it can focus on to drastically increase performance (better shadow calculation), then physics…

Can’t go without saying this is the most disappointing aspect of the ‘showcase’

I’m sorry, but whoever was in charge of the scripting aspect really gave no effort.

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weird i get 7fps on an rx460 in some areas

I run a r9 270x that I got for €60 and I get 40fps very strange how people are getting such low fps on high end cards.

Because you’re in the area with high fps

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Updating the thread that for anyone copying the place and hitting play, you might experience your character floating above the station. If so…here’s why!

The character is using Layered Clothing, which is currently in Studio Beta. While LC is not active, avatar’s total size exceeds the airlock room, thus spawning above the station (its cold out there!). Layered Clothing will be moving to “Opt-in” soon (in a few weeks more than likely). At that point, you’ll able to opt-in and your avatar will spawn and wear clothing normally.

In the mean time, you’re still welcome to keep creating. I can’t wait to see what amazing things you come up with!

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Amazing Work keep it up :+1: loving it.