Hello, I am making a map that can be considered large.
Most things on this map have bones and have animations.
for example there are 27 different trees and 27 different bones and more than 270 animations just for trees.
Everything is very nice, but as we enlarge the map, instant freezes appear.
The sample image is the one framed in red. you can calculate the size
We can solve the freezing problem by turning the roblox player settings down.
It doesn’t load distant objects, it loads close ones, but this time it reduces the shadows, disrupts the sharpening, the image is not pleasant.
If I scan distant objects and turn off their visibility, this time it will get more tired
Isn’t there another situation where the developers can control the distance in the roblox player settings? or like turning off the rendering of the model directly, can anyone share with me an idea how games with large maps handle this?