Bigger text sizes for better scaling for surface GUIs, or Billboards

As a Roblox developer, it is currently too hard to make a large text label look less “chunky”.
You can of course make decals but what if you wanted to make a changing text like a countdown timer?

The current size limit is 100 which looks pretty good on a surface.

But once you scale the part it’s basically unlegible.

To fix this you can set the PixelsPerStud Attribute to something like 10.

But it make the text more blocky up close, this starts getting more apparent when making the part’s size bigger.


If Roblox is able to address this issue, it would improve my development experience because then I could make a good looking part text label that’s both easy to read and doesn’t look bad when up close.

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Hi @lynnlo - thanks for providing details around this request! We’ve created a ticket to track this request internally. It would be great to improve font rendering quality for this use case!

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