Would be great to set a maximum view distance on the BillboardGuis!
A small text look HUGE from a far distance,
so if we could set a max distance in it’s preferences that’d be awesome
If you’re using FE then you can make a fairly simple system to do this for you. I could write it for you if you’d like.
However, I do agree this would be a handy property.
Yea, I can make the clients check the distance and put the tags themselves, but I just thought it’s quite a basic feature so I posted it as a suggestion.
Thanks tho
[quote] If you’re using FE then you can make a fairly simple system to do this for you. I could write it for you if you’d like.
However, I do agree this would be a handy property. [/quote]
You can also do it without FE by placing the BBGs in the PlayerGui.
OP, if you want the text to scale with distance use the TextScaled property of TextLabels/Boxes/Buttons. The text will auto resize to fit the boundaries of the gui.
[quote] If you’re using FE then you can make a fairly simple system to do this for you. I could write it for you if you’d like.
However, I do agree this would be a handy property. [/quote]
You can also do it without FE by placing the BBGs in the PlayerGui.
OP, if you want the text to scale with distance use the TextScaled property of TextLabels/Boxes/Buttons. The text will auto resize to fit the boundaries of the gui.[/quote]
Ohh! Nice
[quote] [quote=“Davidii” post=156607]If you’re using FE then you can make a fairly simple system to do this for you. I could write it for you if you’d like.
However, I do agree this would be a handy property. [/quote]
You can also do it without FE by placing the BBGs in the PlayerGui.
OP, if you want the text to scale with distance use the TextScaled property of TextLabels/Boxes/Buttons. The text will auto resize to fit the boundaries of the gui.[/quote]
Except for when it’s really far away. Then the text explodes.
Unless they fixed that.
Ohh! Nice :D[/quote]