As a Roblox developer, it is currently too hard to implement things that require bitwise manipulation.
The addition of a built-in bitwise library would make concepts such as bit fields, bit packing, compression, hashing, and encryption much more feasible for developers to implement.
Lua BitOp is an example of a pre-existing Lua binding that does what I’m looking for.
I can support this; it’s currently a right pain to implement this manually, and it’s useful for so many things, such as (as listed by Fractality) hashing, encryption, and compression.
I used a bitwise library I found on the internet to do some simplex noise a while back. This was before the built-in noise function was a thing. It would have been faster and more memory efficient had there been built in operators.
Bits can be represented as tables (e.g. {0,0,1,1,0,1,0,1} or {true,false,false,true,false}) which makes working with it quite easy. But like Nimblz mentioned, it’s not very (memory/time) efficient.
I also ported Luaforge user hanzhao’s bitwise operators into a ModuleScript a couple of years ago. I have no idea how good it is, but it works (if anyone is in desperate need of them now).
Still would be waaaay better to have native support.