Black lines on mesh where seams were

My problem is that I have a mesh that up-close looks fine but when I move away black lines appear

close up

far away
soyea

I want to get rid of those lines, also the lines are where I made seams when I UV unwrapped it. It is only 1.28 studs tall. The texture is baked.
I found this post Mesh texture creates lines when zoomed out but I dont understand the solution, im pretty clueless. Any help appreciated

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Hey, this is the guy from the original post. I found a better solution a while back that I should’ve put on that post. It’s a program called Pixelfix. It fills in the unused pixels based on the pixel next to it.

Original post it came from: Pixelfix: Remove the black edges on scaled images
Github link: Release Version 1.0.0 · Corecii/Transparent-Pixel-Fix · GitHub

Looks to me like you might have some bleeding in your texture or UVs.

Can you show how the mesh is unwrapped?