I will for sure take a look into this!
Really nice.
Nice job, I also appreciate the fact that itās free for everyone to use!
May I ask what timezone the analytics are based on?
Really awesome tool, well done!
The timezone is currently UTC, but Iām working on localizing it to the local time of the person viewing the page.
Very cool, but is the total revenue at the top meant to show the gross or net estimated revenue? Itās showing my games gross not net.
It shows the gross revenue, Iāll look at making that clearer. Also to say, this doesnāt include Developer Products, as Iām still working on a solution to estimate sales from those.
EDIT: It now reads āTotal Gross Revenueā
Alright, that makes it more clear.
In terms of estimating developer products, I donāt know if you could really find a good solution because games range drastically in the percentage of their revenue coming from them. For example my game only makes about 20% of itās revenue from products, while others might be making > 50%. The most accurate you could get would have to be manually adding percentages to big games after talking to developers (not sure if anyone would be okay with giving this information up though.)
You could possibly add a slider bar where someone can drag it through different percentages of revenue from developer products to see how much they could be making, but automatically set it on a rough estimate based on the amount of gamepass sales, and # of visits.
What Iām planning to do is select the top 50 games from top earning (in order), identify ground truths by identification of the games with no developer products by having that reported by humans (such as crowdsourcing). Using these as ground truths of revenue in the range, training a machine learning model when given information about a game to return the estimated dev product sales, combining these with the other sales, placing the game on the range and scoring the model based on where in the range it places the game versus its actual position on Top Earning.
TLDR: Iām planning to use Machine Learning to estimate dev product sales.
Sounds cool, excited to see how it goes.
Just added a new feature
https://blade.intunderflow.site/top10?_
This graph shows the top 10 games being tracked by blade, by their active players.
So just out of curiosity, is there any way (current or planned) to access this data in the form of JSON REST API?
Planned and hopefully going to come out soon
ah awesome. Iād love to use it to design a proper dashboard UI. no need for me to code a scraper then
Does the Total Gross Revenue also take into account Dev Products that arenāt necessarily game-passes? (In this case, revenue earned via players buying extra cash in Jailbreak)
I noticed that the Phantom Forces blade data does not even display the Total Gross Revenue - maybe due to the fact that there are no game-passes, only in-game dev products.
No, I canāt currently get any information on developer products at the moment, a proposed solution is:
Without accounting for dev product revenue, the Total Gross Revenue should be named āTotal Game-pass Revenueā. For all we know, the current stated āTotal Gross Revenueā could be only 50% of the actual earned revenue.
Likes Gained and Dislikes Gained are now tracked historically over time and are available for any game, find them on the game page!
And to follow up, you can now sort by nearly any property in the top 10, includes Likes Gained, for example: https://blade.intunderflow.site/top10?sort=Likes_Gained
The possible sorts are:
- Dislikes
- Dislikes_Gained
- Likes
- Likes_Gained
- Playing (default)
- Total_Visits
Would it be possible to account for profit from VIP servers? I know some games that rely on VIP servers as the primary monetization means, and itād be interesting to see what theyāre making. For example, this gameās only revenue source is VIP servers: Hoops - Demo (Basketball) - Roblox