Blender animation messing up the bones, bones missing when importing rig

Hello. I have a problem. I want my rig (deformed mesh, imported from blender) to have all the bones and the animation not to break when I import it.

My problems are:

1: Bones missing

image

2: Animation completely breaks when importing it

I tried re-import the animation, but It didn’t work.

Tried everything I could have thought of.

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hey!! any news on this? im having the same issue

I use maya, but I’ll try to throw in some things that could be the problem?

Make sure root is at 0,0,0?
Did you freeze transforms on your model before you bound it? Might have data messing it up
Could be a scale issue mesh could be to big/to small
Maybe a hierarchy issue?
Also it looks like you have technically 6 rigs? Doesnt look like all your bones are parented together which could mean roblox is trying to figure out how to interpret that? (might be a blender thing)

i dont know if you still need this but
when export make sure you export with “copy”
image

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