Hello! I am working on creating a model in Blender 2.79 (yes, I know it’s outdated),
…but I was wondering how to add the “Image Texture” to nodes so I can image paint.
I have already set up the image in the UV map editor, as shown in the image, however, there is no option I see for adding the image to the node editor.
That’s actually pretty easy to do, firstly make sure you’re using Blender Cycles Render Engine which you can switch to by clicking the Blender Render at the top of the window, after that go to the nodes panel that you’ve opened then click the add button after that you’ll see a search button then type “Image Texture” you can also do that by pressing space and searching for it, after that open the image you’d like to use then connect that to the diffuse node.
The texture should then show up, hope this helped.
Adding on to what you said, it’d also be helpful to branch out in the future to different texturing programs. Photoshop, and Substance Painter are great alternatives to Blender’s base brushes.
If you’re going for a more “Roblox” flat colored style, vertex paint would also be great, as you can change colors of your weapon inside studio. It also has a lot of really cool things you can do with it.
Substance Painter has a free 30 day trial, or a free student license for a year. You can get the student license if you are in high school and have proof of enrollment.
I would also add that Substance Painter’s terms specifically state that work done within the educational version is only permissible for personal use, meaning that you’re not legally allowed to use it for any commissions or Roblox projects that you intend for people to play. Because of this caveat and its very hefty price tag, I would recommend staying away from Substance Painter altogether because it’s frankly overkill for any Roblox workflow—you can do the exact same job in Blender considering you don’t have to worry about specular manipulation when dealing with Roblox Studio.
Substance Painters workflow, once you understand it is very much easier.
Substance Painter’s level of ease isn’t in debate here, and depends on workflow.
You can do Diffuse textures, which fit well in Roblox. And with PBR coming out on Roblox it’d be great to have that knowledge as Substance is compatible with that. Not only would you be needing PBR for Roblox, but rendering effects are also great if you can have emission maps, metal, etc. The main thing that makes Substance.
Blender 2.8’s texture painting has never been exclusively diffuse textures
This implies that Substance Painter is the only application capable of doing this type of texturing, when there are loads of other less expensive and/or free programs, Blender addons, and node setups that can perform comparably.
I don’t see anywhere that states you can not use the Student License for your work either. I’m reading up on Reddit and other places about it right now where people ask if they are allowed and I see people saying it is okay.
The entire first page of a cursory Google search along with Substance’s own website confirms that student licenses for Substance are for non-commercial, personal work. The fact that even after supposedly searching for an answer you came to that conclusion leads me to believe that you are potentially in violation of this yourself.
Substance is an extremely expensive subscription-based program and I would be very cautious with hard recommendations on the basis of speed and the “industry standard” considering there is a plethora of alternatives that can perform similarly. You replied to a thread about a Blender question suggesting the OP consider using an expensive program (illegally in the case of the educational license) and then rejecting alternatives.