I could use some help with a problem I keep having. When I import large meshes in to roblox there is an issue with some of the parts. The collision edges extend past the mesh. I have tried Ctrl-N in blender, but that’s it.
I am trying to create a low poly island with sloping beaches. I’ve tried to use wedges but getting them aligned perfectly is very time consuming. Is there a plug-in that can help, I’ve used BuildingToolsv4 but it does not work well with wedges.
Greetings, what you’re encountering is a very common issue when exporting 3D meshes into ROBLOX, ROBLOX MeshParts uses the bounds found inside a mesh to resize itself correctly to match it.
If your curious bounds are the amount of area the mesh covers in a 3 Dimensional Space, bounds basically decide the collisions it has in-game, you’re able to view the bounds inside the mesh in Blender 2.8 by displaying it as a box field or plainly bounds.
The highlighted area is the mesh while the outline is the bounds:
My solution for you is to either manually create the collision areas by using a transparent part and disabling the collisions of the MeshPart or import the mesh in a certain way so the bounds don’t cover such a huge area.