Blender imports incorrectly a accessory that has backface culling

Hey! I’m trying to export my avatar wings that has backface culling to blender, but it seems that blender kinda glitches…

In Roblox Studio:

In Blender:

More information:

1 Like

Have you tried flipping the normals of the magenta mesh? Go to Mesh > Normals > Recalculate Inside.

1 Like

I did what you told me and it looks like this:

I don’t see any difference, and I don’t know why that happens…

I discovered something and is that if you move the accessory and keep it pressed, it looks like this in Roblox Studio:

Which, it’s exactly like it looks in blender.


I also saw that if I enable the backface culling view in Blender, it looks like the wings in the border, example:

Backface Culling Disabled:

Backface Culling Enabled:

Look the borders closely.


I’ve also exported the accessory without the textures and only the mesh, and it looks like this:

Windows 3D Viewer:

I changed the environment color, so you could see if clearly.

You can see that even in Windows 3D Viewer it looks incorrectly. I have the feeling that this is a Roblox Studio export problem, but I’m not sure…


This is how it looks with ALL of my accessories, and I have a strong feeling that I’ll have headache fixing all of this.

I’ve found a way to fix it by watching this video: (C4D + BLENDER) How To Fix Cartoony Hats For Render, Backface Culling, And More! (Roblox) - YouTube

finally :sob: