Hey! I’m trying to export my avatar wings that has backface culling to blender, but it seems that blender kinda glitches…
In Roblox Studio:
In Blender:
More information:
Hey! I’m trying to export my avatar wings that has backface culling to blender, but it seems that blender kinda glitches…
In Roblox Studio:
In Blender:
More information:
Have you tried flipping the normals of the magenta mesh? Go to Mesh > Normals > Recalculate Inside.
I did what you told me and it looks like this:
I don’t see any difference, and I don’t know why that happens…
I discovered something and is that if you move the accessory and keep it pressed, it looks like this in Roblox Studio:
Which, it’s exactly like it looks in blender.
I also saw that if I enable the backface culling view in Blender, it looks like the wings in the border, example:
Backface Culling Disabled:
Backface Culling Enabled:
Look the borders closely.
I’ve also exported the accessory without the textures and only the mesh, and it looks like this:
Windows 3D Viewer:
I changed the environment color, so you could see if clearly.
You can see that even in Windows 3D Viewer it looks incorrectly. I have the feeling that this is a Roblox Studio export problem, but I’m not sure…
This is how it looks with ALL of my accessories, and I have a strong feeling that I’ll have headache fixing all of this.
I’ve found a way to fix it by watching this video: (C4D + BLENDER) How To Fix Cartoony Hats For Render, Backface Culling, And More! (Roblox) - YouTube
finally