Blender R15 FK & IK rig

I recently looked into creating animations in blender, however I could not find a single R15 rig that I liked, so I made my own and though I might as well share it. If there any problems with it or any suggestions on what I should add then feel free to tell me.

R15_FK-IK_Rig.zip (246.0 KB)


Use Guide

In IK mode (default mode):

Colored boxes, spheres and ground shapes are only meant to be moved.
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End bones, white boxes and ring are only meant to be rotated.
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Gray and yellow bones should remain untouched.


In FK mode:

Ignore colored boxes and spheres.
All other bones can be rotated.


Switching between FK & IK:

Select a yellow bone, in main window press N (open n panel), navigate to Item>Properties and set value to 0 (IK disabled) or 1 (IK enabled). Each limb has it’s own IK switch.

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Made with:

  • Blender version 4.2
  • Studio & Blender plugin from this post
17 Likes

The rig is cool but since the blender plugin isn’t compatible with blender 4.0 I wasted 30 minutes of my life

2 Likes

I didn’t use the original plugins, the ones I linked have been modified to work with blender 4.0+.

3 Likes

Thank you, that was my mistake I should’ve fully read the post

This rig is amazing, would definitely recommend to a friend

3 Likes

Is it possible if you can add the elbow bend in the direction towards the torso


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Sorry but this isn’t possible for the IK variant, it would make the arms bend unnaturally. Instead you could rotate the entire arm 90 degrees and then make it bend, this way it should work and should be a more natural position