SOLVED:
I found the problem!
The name of the rig model itself I guess can’t have a minus ( - ) in it, it worked after I changed the name from RPG-7 to RPG7
Before (broken):
After (fixed):
SOLVED:
I found the problem!
The name of the rig model itself I guess can’t have a minus ( - ) in it, it worked after I changed the name from RPG-7 to RPG7
Before (broken):
After (fixed):
Hey, just posting this comment for anybody else who encounters this problem. This seems to affect underscores ( _ ) as well, so make sure you remove those too!
Is this ever going to support Blender 2.82, 2.83, even all the way to 2.9x?
Plugin still works for me. I am currently using Blender 2.91.
export the animation as a fbx
the same goes to the model
That would use mesh deformation
I thought Roblox already supported mesh deformation?
That’s my point, this is for a plugin to take rigs out of blender, they want to take a blender rig into studio, hence that would be a question for the mesh deformation thread
Is it possible to import Roblox animations to Blender and edit them there?
I’m fine if I have to switch things manually without the plugin, but what I’m specifying is:
KeyFrameSequence > Blender Animation (with the rig of course)
Sadly no, I have tried and got no where
You should be able to see it now, I think github went down for bit
I was going to use the Wayback Machine to get the addon lol
Am I doing something wrong or is ik not working with the newer version of blender?
https://gyazo.com/585845a3eb2f9d48b7b71687501bb1e0
Works for the arms but not the legs, kind of confusing to me
I have a question. Is there some sort of way or is it even possible to do this on more than 1 rig?
In blender, I spawned a rig and added the bones and stuff it was well but when I spawned in another rig from Roblox , it didn’t work when I tried to add bones to it.
it seems like you arent in pose mode
I’m for sure in pose mode so idk
Bend legs back and then add IK to them.