I know this is pretty old but the add-on doesn’t show up for me?
Anyone having problems with the mesh not following the bones in pose mode? All I did was import a default R15 rig from roblox. And also there seems to be duplicate parts created from the imported obj in blender. In studio there were not any duplicates but when I import the model to blender there are multiple duplicates of the same part and every limb/part is named “Dummy(insert number here)”. Someone else try and see if this is happening to them. I don’t think im doing anything wrong here, double checked everything and followed the instructions carefully.
I dont know if this is intentonal but i found a bug that if you have a cube in the scene and you import a character it gets rid of the cube this can be any object even another character making it hard to import two characters and animate both of them.
You have to import it via the custom import setting
Make sure the studio rig exporter doesn’t show any warnings.
I had the same issue which was caused by a space in the model’s name.
Someone, please help me I’ve been at this for waaay too long but can’t seem to get it to work.
I export the rig from Roblox, no warnings there. Then I rebuild the rig in Blender
I export it and reimport it but somehow it turns out like this
I imported using the normal way because when I try to with the plugin it says Cannot map rig, the following bones are missing from the source rig: LowerTorso… etc
I’ve tried all the versions like 2.80, 2.82, 2.91 except 2.79. As wells as setting the keying “locrot”
I’m somewhat new to all of this so I’m sorry if I posted at the incorrect place or missed something obvious.
Main purpose: Importing animation from Mixamo
Having trouble exporting an R6 rig into blender 2.93,
throws this error - Screenshot by Lightshot
and is imported with inverted limbs, and when rebuilding the rig, the limbs are attached to the wrong bones, body part names switched up. Screenshot by Lightshot
Edit: When I added some additional motors to the rig in studio, to eventually weld weapons to, it corrected the issue.
Hello, I have been trying to make this plugin/addon work for 2 days now and anything I try and do never works, it’s smooth from exporting and importing and making the animation, but when I import it to Roblox, nothing plays and no errors are given. If you’d like additional info, feel free to tell me in the replies, I have tried consulting youtube tutorials and nothing seemed to work
Are you using the plugin in a place with team create enabled?
Are you sure you have the right version of the blender plugin
and importing mixamo animations is confusing to export and import I found a way to get around the mixamo animations export/import issue but its such a mess todo I better dont share the way how I did it its just better to make your own animations and not relying on a library.
No. (extra characters so that the post can go through)
Thanks for the reply, I’ve double-checked it and I’m pretty sure I had the right version. I’m making animations on my own now, though It might not look the best. But it’s fine for what I’m going to be using it with.
I’ve noticed the export rig button just crashes studio now and doesn’t export anything, which is really strange since I follow a tutorial on how to do it and they didn’t crash.
I believe there was a studio update that causes said crash so we will have to wait for an update
Disable Rig cage deformer in the beta settings this causes the crash once it disabled it doesnt cause the fake crash. I had cage mesh deformer active it fake crashed and waited till it unfreezes and it managed to fully export the rig. But yeah the “crash” is caused by robloxs beta feature Cage mesh deformer
Rename the parts from default name (Left Arm, Right Arm to something else), I had encountered this issue where it automatically scales the size of the Arms to normal size when it’s imported to Blender.
I fixed the brick issue, but now there’s another issue.
My avatar was imported but isn’t at the center of blender?
I drag it over but it’s not selected properly
That is because you need to move the rig your wanting to animate to the center of the studio place file eg, if your rig is r15 / r6 it would need to be at 0,4,0
Oh my god thank you, It actually worked!!!