Blender rig exporter/animation importer

i have problem
Python: Traceback (most recent call last):
File “C:\Users\doros\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\V5aBemWL.py”, line 490, in execute
create_rig(self.pr_rigging_type)
File “C:\Users\doros\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\V5aBemWL.py”, line 297, in create_rig
meta_loaded = json.loads(bpy.data.objects[’_RigMeta’][‘RigMeta’])
File "D:\SteamLibrary\steamapps\common\Blender\3.2\python\lib\json_init
.py", line 346, in loads
return _default_decoder.decode(s)
File “D:\SteamLibrary\steamapps\common\Blender\3.2\python\lib\json\decoder.py”, line 337, in decode
obj, end = self.raw_decode(s, idx=_w(s, 0).end())
File “D:\SteamLibrary\steamapps\common\Blender\3.2\python\lib\json\decoder.py”, line 355, in raw_decode
raise JSONDecodeError(“Expecting value”, s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)

Does anyone know how to solve this issue when importing a view model animation from blender using the plug-in? The parts move in blender , but when imported it doesn’t

Are you in a team create enabled place?

Are you getting any errors inside of the studio plugin?

I am in a team create enabled place.

Strangely enough, I didn’t seem to have the number problem.
This is my current issue, when exporting from Blender into Maximo, this happens:

Any ideas?

Try flipping the y-axis orientation of the rig 180 degrees in Roblox Studio and set the position to (0, 3, 0), then try putting the bones on the rig in Blender again and export to Mixamo.
image

(Edit: 8/12/2022)
Also, don’t worry about the loading screen; it should work as long as you export with the animation. I’m not exactly sure why Mixamo doesn’t render Roblox rigs correctly. But, in this case, the preview isn’t needed.

Still doesn’t work for me, I don’t know what to do at this point so I just don’t bother with it at the moment

That would be your issue, to be able to use this plugin without issues you need to run it in a place that doesn’t have team create enabled & no scripts in it

Does this use frames or seconds?

image

There’s an error it keeps saying "Cannot map rig, the following bones are missing from the source rig. Head. I’ve tried using sample rig from you and the problem still remains, I can’t find any solution because there’s no one having similar problem like me in devforum

3 Likes

You can do a batch rename to get rid of the numbers in a flash:

2 Likes

Both the plugin and the blender addon have issues.

2 Likes

I dont think thats the problem as the character im trying to load in has no clothes but in studio it does have clothes also this issue is still occurring to me any ways to fix it?

I am also having this issue,
is there any announcement for a fix, or a alternative?

Disclaimer : The Roblox Studio plugin will not work in a team create session

Hello, so I wanted to say that the plugin works like it’s intended with R15 rigs. Only issue I’m facing is that hats will not export with it.
It’s no biggie just wonder why it does that now.

Why do I get just a part when importing it in? How can I fix this? Version 2.92, no errors

Hey I am having the error @FALCONtr01 was having. You said to make sure that the location of the .py file is correct. Where should it be? Where should I put the file to make it work properly?

EDIT : I’m on 2.91 having the error on importing rigs

The best way to save it is having it on your desktop and making sure it never vanishes from there