Blender rig exporter/animation importer

Looks pretty good so far - I can vouch that it works and am very thankful I don’t have to re-name all of my objects in Blender for once.

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Amazing it works as it should now, Thank you!

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This is such a life saver! Thank you so much for this!

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Still a major issue here on 2.93, even 3.6

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I cant seem to get it working with r6

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you might have to export as legacy or use an older r6 rig when exporting

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Anyone know where I could find a good, working, IK r15 rig for blender? So I can use this properly lol

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Get LeftRight’s rig. Showcase: https://x.com/leftright2601/status/1753490939493192113?s=46

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Thank you! That looks very similar to a rig I used, but that one didn’t work at all. I hope this one is correctly importable.

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Use Blender 4.0. Anyways, you’re welcome.

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Any plans to add a feature that allows us to define animation events or named keyframes in the blend file? One of my biggest inconveniences is having to re-import the animation into roblox animation editor just to be able to do that and it gets worse when I decide to tweak anything.

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Just a heads up I have found that your version doesn’t work unless the place file is published but once it is it will work both with team create enabled & disabled

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Could you tell me from where I could get this rig plz, ty.

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I asked for him to re-upload the rig, here is the new link https://x.com/LeftRight2601/status/1777103099800531151

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oh man tysm, you’re the goat!!!

If you used the old plugin before running mine it caused this issue, mine works fine regardless of save file although sometimes you gotta import twice to actually preview (which I know the cause and will fix in next major update).

yeah I plan to add this as well as bone toggling/disabling I’ve just been busy with some work and school stuff. For now I guess you can use the old plugin if the workflow is faster or do what ur doing right now. I do plan to though just may be a month or so from now.

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I somewhat fixed this by inserting and using old r15 model using moonanimator. still no idea how to make your avatar use old r15.

Does this have support for mixed bones/motor rigs?
I.E a normal-standard R15 motor rig with skinned mesh hair

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May I suggest making a post for this fork specifically?

Cause I am currently getting these errors;
Failed to load animation: %s. table: 0x4562b12cc3632bee
Failed to load animation: %s. table: 0x6dd872305540a27e

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