Blender rig exporter/animation importer

Yes ofcourse, as you can see on the right side, the rig isn’t even existing in the import

What version of blender as you using may I ask?

Hi!

Does anyone knows when I import rig to Blender, body parts are named like this: Rig21, Rig31 eetc, instead of being named like RightUpperArm, RightLowerArms, etc?
I think this is very much so messing my process of exporting/importing animations from Mixamo.

This is what happened when I import animation…

Anyone have any idea how to fix this? Would appreciate it a lot! Thank you in advance! :slightly_smiling_face:

Can someone help me with this? (2.80 version)

The animation works in blender but when I export it ‘some’ part doesn’t work (In this instance it’s the magazine)


image

note: see the reply to this message before continuing

for anyone experiencing issues with importing on >4.0 change the following on line 439:

bpy.ops.import_scene.obj(filepath=self.properties.filepath, use_split_groups=True)

to:

bpy.ops.wm.obj_import(filepath=self.properties.filepath, use_split_groups=True)
2 Likes

Not quite. It depends on your blender version. Use this updated version of the script. This works with Blender 3.0 - 4.2+. (:warning:Blender 4.3 currently not supported, use 4.2 or lower in the meantime)

5 Likes

what scale is the models , the scale has to be set to “1” in the property of all the models (the scale of the individual parts doesn’t matter thought)

Note: Im on Blender 4.2.7 ( I also tried on Blender 3.2.2)

Im able to get R15/R6 rigs working with Roblox’s RigBuilder but I cannot my custom models to properly generate the bone hierarchy when I Rebuild Rig in Blender.

Here is the model with the bone hierarchy (Primary Part is ZM01 which is also anchored, its he only model in the project workspace and centered at 0,0,0). I export using the newer Export Rig Button > Save Obj File

Then in Blender I import File > Import FBX [RBX Animations] Rig Import > Select Obj.
In Rbx Animations Blender Plugin>Rebuild Rig>Connect. The result is an incorrect bone tree.

1 Like

I used both the original and this one but I do not see an option under the import menu to import a roblox rig.

Note I’m not the best at navigating blender

Edit: Forgot to mention I use blender 3.6

anyone getting this error when trying to upload an animation?
image

3 Likes

Sorry for the late response - I ran into the same issue and I fixed it by turning off Team Create.

2 Likes

Rig importer erroring when obj is opened in Blender, anyone else getting this issue?

This was not happening to me on my old computer, and for sure I made sure I properly exported the .obj from Roblox Studio. I even tried downgrading to an older version of blender in which it works on my computer. I’ve been using this plugin for years without issues so I’m very surprised this is happening

3 Likes

4.3 isnt supported right now so downgrade your blender to 4.2 or lower for now

hey i’m new to your plugin
(also good job on it)
but how can i export my rig without it looking bland and actually having textures

export using the legacy export button, it will contain textures, but you will have to fix all the part names in blender since roblox will randomize the names, after that you can click “constraint matching parts” to have them join the bones (once you build the rig)

1 Like

I’m using Blender 4.4, and it’s working fine for me I believe :+1:

Whenever exporting R15 rigs to blender 3.5, It wont move the bones…

Here’s the error:

 Python: Traceback (most recent call last):
  File "C:\Users\Acer\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\AnimScript.py", line 464, in execute
    autoname_parts(meta_loaded['parts'], meta_loaded['rigName'])
  File "C:\Users\Acer\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\AnimScript.py", line 288, in autoname_parts
    object.name = partnames[-index]
IndexError: list index out of range

oh that’s good, I personally haven’t tested 4.3+ but someone was telling me it didn’t work for them on 4.3

hello,

i’m currently trying to experiment with a rig where it got edited on roblox studio, but when i import it using export legacy, the limbs are a little weird

do you think there’s another solution other than streching the limbs until they’re adapted?

oh yeah and i’m using Blender v4.4